CHI 97: Keyword Index
3
- 3D
-
- 3D animation
- Overlaying Motion, Time and Distance in 3-Space
- 3D data visualization
- 3D Object Recognition with Motion
- 3D display mode
- How Effective are 3D Display Modes?
- 3D graphical manipulators
- The Rockin' Mouse: Integral 3D Manipulation on a Plane
- 3D interaction
- Cooperative Bimanual Action
The Rockin' Mouse: Integral 3D Manipulation on a Plane
- 3D interfaces
- Design of Spatially Aware Graspable Displays
Overlaying Motion, Time and Distance in 3-Space
A
- Abstracted Presence
-
The Bed: A Medium for Intimate Communication
- Abstraction
-
Hypermedia Extension Based on Recursive Abstractions
- Academia
-
None of the Above: What's Really Essential in HCI Education?
- Acceptability
-
- system acceptability
- Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Acceptance
-
- user acceptance
- The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- Access
-
- GUI access
- Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
- alternative access
- An Isometric Tongue Pointing Device
- disability access
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- information access
- Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Navigation in Electronic Worlds
Searching and Browsing Text Collections with Large Category Hierarchies
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
WebStage: An Active Media Enhanced World Wide Web Browser
- information access and organization
- Elastic Windows: Evaluation of Multi-Window Operations
- ACT-R
-
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
Representation Without Taxation: What Makes GUI Good
- Active Objects
-
Distributed Applets
- Activity
-
- activity capture
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- activity sensing
- Sensing Activity in Video Images
- activity theory
- Activity Theory: Basic Concepts and Applications
- Actors
-
- computers are social actors
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Adaptation
-
Groupware Adoption & Adaptation
- Adaptive
-
- adaptive interfaces
- CyberDesk: Automated Integration of Desktop and Network Services
- adaptive systems
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Participatory Adaptation
- Adaptivity
-
Mediators: Guides through Online TV Services
- Adoption
-
Groupware Adoption & Adaptation
- Advanced Manufacturing
-
Interfaces for Advanced Manufacturing Technology
- Advisors
-
Wizards, Coaches, Advisors, and More: A Performance Support Primer
- Aesthetics
-
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Affordance
-
Understanding Movement
- Agents
-
Autonomous Interface Agents
Captology: The Study of Computers as Persuasive Technologies
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
How to Personalize the Web
Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
The Persona Effect: Affective Impact of Animated Pedagogical Agents
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- autonomous agents
- Autonomous Interface Agents
- interface agents
- Autonomous Interface Agents
Mediators: Guides through Online TV Services
- software agents
- Creating Conversational Interfaces for Interactive Software Agents
Software Agents
- Aggregation
-
From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
- Aging
-
Age Group Differences in World Wide Web Navigation
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
- Ajmer
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Algorithm Animation
-
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
- Alternative Access
-
An Isometric Tongue Pointing Device
- Ambient Media
-
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
The Bed: A Medium for Intimate Communication
- Anaglyph Stereo
-
How Effective are 3D Display Modes?
- Analysis
-
- analysis methods
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Human-Computer Interaction: Introduction and Overview
- cluster analysis
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
- co-citation analysis
- Life, Death, and Lawfulness on the Electronic Frontier
- conceptual analysis of the Web
- Augmented Conceptual Analysis of the Web
- conversation analysis
- A Computer Participant in Musical Improvisation
- cost-benefit analysis
- Managing the Design of the User Interface
- data analysis
- Evolution of a User Interface Design: NCR's Management Discovery Tool
- domain analysis
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- factor analysis
- A Factor Analysis of User Cognition and Emotion
- participatory analysis
- Participatory Analysis: Shared Development of Requirements from Scenarios
- qualitative data analysis
- Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
- structural analysis
- Hypermedia Extension Based on Recursive Abstractions
- survival analysis
- Life, Death, and Lawfulness on the Electronic Frontier
- systems analysis
- Translation in HCI: Formal Representations for Work Analysis and Collaboration
- task analysis
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Designing User Interfaces from Analyses of Users' Tasks
Getting Started on a Contextual Project
Managing the Design of the User Interface
OVID: Object View and Interaction Design
Telemedical Consultation: Task Characteristics
Translation in HCI: Formal Representations for Work Analysis and Collaboration
- user studies work analysis
- Contextual Design: Using Customer Work Models to Drive Systems Design
Getting Started on a Contextual Project
- work analysis
- Contextual Techniques: Seeing Design Implications in Data
Designing User Interfaces from Analyses of Users' Tasks
- work and task analysis
- Introducing Usability at London Life Insurance Company
- Animation
-
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Understanding Movement
Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
- 3D animation
- Overlaying Motion, Time and Distance in 3-Space
- algorithm animation
- Supporting Student-Built Algorithm Animation as a Pedagogical Tool
- Anthropomorphism
-
Mediators: Guides through Online TV Services
- Anxiety
-
- computer-related anxiety
- Cognitive and Software Solutions for Computer-related Anxiety
- Apparent Usability
-
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Applets
-
Distributed Applets
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Java-Based User Interface Development
- Java applets
- Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
- Application
-
- application development process
- Introducing Usability at London Life Insurance Company
- application framework
- The Amulet User Interface Development Environment (Video)
- Application-specific Languages
-
End-User Computing
- Applications
-
- Internet applications
- LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- applications research
- Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- collaborative applications
- Developing Collaborative Applications Using the World Wide Web "Shell"
- distributed applications
- Distributed Applets
- domain-specific applications
- The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- educational applications
- Computers, Kids, and Creativity: What Does the Future Hold?
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
KidPad: A Design Collaboration Between Children, Technologists, and Educators
The Persona Effect: Affective Impact of Animated Pedagogical Agents
- interactive applications
- Developing Collaborative Applications Using the World Wide Web "Shell"
- non-work applications
- AROMA: Abstract Representation of Presence Supporting Mutual Awareness
- telematics applications
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- Approaches
-
- design centred approaches
- The Pillow: Artist-Designers in the Digital Age
- Architectural Style
-
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- Architecture
-
- information architecture
- Designing Usable and Visually Appealing Web Sites
- software architecture modeling
- From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- Architectures
-
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- Arm
-
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Art
-
Computer Assisted Foundations - Interactive Design Problems
- Artifacts
-
Groupware Adoption & Adaptation
- Artificial
-
- artificial intelligence
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- distributed artificial intelligence
- Software Agents
- Artists/designers
-
Art and Design Student Demos
- Aspects
-
- organizational aspects
- Magazines and Electronic Information Web channels - The Reader's Point of View
- Assistant
-
- personal home assistant
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Asymmetry
-
- bimanual asymmetry
- Cooperative Bimanual Action
- Asynchronous
-
- human-machine asynchronous collaboration
- Computer aided creativity and multicriteria optimization in design
- ATIS
-
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- Attention
-
Conversational Awareness in Multiparty VMC
- divided attention
- A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- Audio
-
Billow: Networked Hospital Playspace for Children
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- audio browsing
- Dynamic Soundscape: mapping time to space for audio browsing
- audio conferencing
- The RISE Platform: Supporting Social Interaction for On-line Education
- audio interfaces
- Dynomite: A Dynamically Organized Ink and Audio Notebook
- audio recording
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- spatialized audio
- Dynamic Soundscape: mapping time to space for audio browsing
- Audiolisation
-
Using Music as a Communication Medium
- Auditory I/O
-
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- Augmented Reality
-
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Authoring
-
- authoring environments
- Soft Toys with Computer Hearts: Building Personal Storytelling Environments
- authoring tools
- Single Display Groupware
- Automated Integration
-
CyberDesk: Automated Integration of Desktop and Network Services
- Automatic
-
- automatic speech recognition
- Speech User Interface Design Challenges
- automatic text summarization
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Autonomous
-
- autonomous agents
- Autonomous Interface Agents
- autonomous collaboration
- Timewarp: Techniques for Autonomous Collaboration
- Auxiliary Nurse Midwife
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Avatar
-
- physical avatar
- The Bed: A Medium for Intimate Communication
- Avatars
-
Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- Awareness
-
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Conversational Awareness in Multiparty VMC
HyperMirror: a Video-Mediated communication system
Sensing Activity in Video Images
Timewarp: Techniques for Autonomous Collaboration
B
- Background
-
- foreground and background
- Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Bars
-
- scroll bars
- Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
- Base
-
- knowledge base support
- Wizards, Coaches, Advisors, and More: A Performance Support Primer
- Basic Research Symposium
-
Basic Research Symposium
- Baton
-
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- Behaviour
-
- rule-based behaviour
- Multiagents Based Modelling in Graphical User Interfaces
- Bimanual Asymmetry
-
Cooperative Bimanual Action
- Blind People
-
Rendering Drawings for Interactive Haptic Perception
- Body-worn Computers
-
Research Issues in Wearable Computers
The Design of a Wearable Computer
- BodyNet
-
"Body Coupled FingeRing": Wireless Wearable Keyboard
- Bookmark
-
How People Use WWW Bookmarks
- Brain Neighborhood Viewer
-
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- Breakdown
-
Communication, Action and History
- Browse
-
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
- Browsers
-
- Web browsers
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Developing Collaborative Applications Using the World Wide Web "Shell"
Internet Scrapbook: Creating Personalized World Wide Web Pages
- Browsing
-
"On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Autonomous Interface Agents
Effective View Navigation
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Queries? Links? Is There a Difference?
The Multimedia Library: The Center of an Information-Rich Community
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- audio browsing
- Dynamic Soundscape: mapping time to space for audio browsing
- information retrieval and browsing
- Accessing Multimedia through Concept Clustering
- video browsing
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Builders
-
- interface builders
- The Amulet User Interface Development Environment (SIG)
- Business
-
- business communication
- Introduction to Design Ethnography
- business history
- Utopia Appropriated: The Future As It Was
C
- C++
-
The Amulet User Interface Development Environment (SIG)
- CAD
-
From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
- Calendars
-
Groupware Adoption & Adaptation
Simplified Applications for Network Computers
- Capture
-
- activity capture
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- Card
-
- contact card
- Claris Organizer's Expanding Contact Card
- Case Studies
-
Visual Interaction Design: Designing the Quality Experience
- Catalogs
-
- electronic catalogs
- Effective Product Selection in Electronic Catalogs
- Categories
-
Searching and Browsing Text Collections with Large Category Hierarchies
- Categorization
-
Life, Death, and Lawfulness on the Electronic Frontier
- CD-ROM
-
Interactive Ethnography: Digital Photography at Lincoln High School
- Center And Periphery
-
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Central Eastern Europe
-
Transferring Usability Engineering to Software Houses: Some Practical Experiences
- Centred
-
- design centred approaches
- The Pillow: Artist-Designers in the Digital Age
- CGI
-
Developing Collaborative Applications Using the World Wide Web "Shell"
- Characters
-
- interactive characters
- Creating Conversational Interfaces for Interactive Software Agents
- CHI Students
-
Students at CHI
- CHIKids
-
Single Display Groupware
- Children
-
BIOculars: A Virtual Ecosystem For Wilderness Parks
Billow: Networked Hospital Playspace for Children
Computers, Kids, and Creativity: What Does the Future Hold?
Designing For or Designing With? Informant Design For Interactive Learning Environments
KidPad: A Design Collaboration Between Children, Technologists, and Educators
Rosebud: Technological Toys for Storytelling
Single Display Groupware
The Persona Effect: Affective Impact of Animated Pedagogical Agents
- Circulation
-
- information circulation
- Hypermedia Research at C&C Research Labs, NEC USA
- Cluster Analysis
-
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
- Clustering
-
Life, Death, and Lawfulness on the Electronic Frontier
- concept clustering
- Accessing Multimedia through Concept Clustering
- Co-citation Analysis
-
Life, Death, and Lawfulness on the Electronic Frontier
- Co-presence
-
Support for Cooperatively Controlled Objects in Multimedia Applications
- Coaches
-
Wizards, Coaches, Advisors, and More: A Performance Support Primer
- Cognition
-
A Factor Analysis of User Cognition and Emotion
- Cognitive
-
- cognitive engineering
- The NCR Human Interface Technology Center
- cognitive ergonomics
- The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- cognitive modeling
- Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
Human-Computer Interaction: Introduction and Overview
Representation Without Taxation: What Makes GUI Good
- cognitive models
- Cognitive Modeling Reveals Menu Search is Both Random and Systematic
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
Model-Based Design of Hypermedia Presentations
Multimedia Visual Interface Design
Relationships Between Users' and Interfaces' Task Representations
- cognitive psychology
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
- Collaboration
-
Alice Sat Here
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
Groupware Adoption & Adaptation
Paper as an Analytic Resource for the Design of New Technologies
The Collaboratory: a Virtual, Collaborative Learning Environment
- autonomous collaboration
- Timewarp: Techniques for Autonomous Collaboration
- computer supported collaboration
- Support for Cooperatively Controlled Objects in Multimedia Applications
- desktop-based collaboration
- Single Display Groupware
- human-machine asynchronous collaboration
- Computer aided creativity and multicriteria optimization in design
- object-oriented frameworks for collaboration
- A Computer Participant in Musical Improvisation
- Collaborative
-
- collaborative applications
- Developing Collaborative Applications Using the World Wide Web "Shell"
- collaborative filtering
- Building Task-Specific Interfaces to High Volume Conversational Data
- collaborative learning
- The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- collaborative learning environments
- Integrating Tools into the Classroom
- collaborative workspaces
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- Collection
-
- user data collection
- Structured Observation: Practical methods for understanding users and their work context
- Color
-
Color and Type in Information Design
- Commercial Speech
-
Utopia Appropriated: The Future As It Was
- Communicating Usability Data
-
Strategic Usability: Introducing Usability into Organisations
- Communication
-
Kinetic Typography: Issues in Time-Based Presentation of Text
- business communication
- Introduction to Design Ethnography
- communication poverty
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- communication tools
- Enhancement of Communicative Presence in Desktop Video Conferencing Systems
- computer-mediated communication
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- interpersonal communication
- inTouch: A Medium for Haptic Interpersonal Communication
- social responses to communication technology
- Social and Natural Interfaces: Theory and Design
- video-mediated communication
- HyperMirror: a Video-Mediated communication system
Video Matters! When Communication Ability is Stressed, Video Helps
- virtual direct communication
- HyperMirror: a Video-Mediated communication system
- visual data communication
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- Communications
-
Utopia Appropriated: The Future As It Was
- Communicative Presence
-
Enhancement of Communicative Presence in Desktop Video Conferencing Systems
- Community
-
Improving International Communication and Cooperation in SIGCHI
- network community
- Design For Network Communities
- virtual community
- Billow: Networked Hospital Playspace for Children
- Company
-
- startup company
- Reflections on I/Design: User Interface Design at a Startup
- Components
-
- reusable components
- 0 to 50 in 4 Years: CUIS at Boeing
- Computation
-
- parallel computation
- An Approach to Evaluation of Software Visualization
- Computer
-
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
- Computer Vision Systems
- PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- computer game design
- Digital Storytelling and Computer Game Design
- computer pointing devices
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- computer science
- Design v. Computing: Debating the Future of Human-Computer Interaction
- computer supported collaboration
- Support for Cooperatively Controlled Objects in Multimedia Applications
- computer telephony integration
- The RISE Platform: Supporting Social Interaction for On-line Education
- network computer
- Simplified Applications for Network Computers
- Computer-aided Design
-
Computer Assisted Foundations - Interactive Design Problems
- Computer-based Training
-
Interfaces for Advanced Manufacturing Technology
- Computer-mediated
-
- computer-mediated communication
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- computer-mediated decision making
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- Computer-related Anxiety
-
Cognitive and Software Solutions for Computer-related Anxiety
- Computer-supported Cooperative Work
-
A Computer Participant in Musical Improvisation
A Tour of TeamRooms
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Building Task-Specific Interfaces to High Volume Conversational Data
Conversational Awareness in Multiparty VMC
Crowded Collaborative Virtual Environments
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Groupware Adoption & Adaptation
HCI at the University of Michigan's School of Information
Single Display Groupware
Timewarp: Techniques for Autonomous Collaboration
- Computers
-
- body-worn computers
- Research Issues in Wearable Computers
The Design of a Wearable Computer
- computers are social actors
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- eyes-free operation of computers
- Research Issues in Wearable Computers
- hands-free operation of computers
- Research Issues in Wearable Computers
- wearable computers
- "Body Coupled FingeRing": Wireless Wearable Keyboard
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
Research Issues in Wearable Computers
The Design of a Wearable Computer
- Computing
-
- context-aware computing
- Supporting Knowledge Workers Beyond the Desktop with Palplates
- end-user computing
- End-User Computing
- existential computing
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- future computing environments
- CyberDesk: Automated Integration of Desktop and Network Services
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- mobile computing
- Design: No Job too Small
Designing a Graphical User Interface for Healthcare Workers in Rural India
Supporting Knowledge Workers Beyond the Desktop with Palplates
- organizational computing
- Building Task-Specific Interfaces to High Volume Conversational Data
- pen computing
- Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- social computing
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- ubiquitous computing
- AROMA: Abstract Representation of Presence Supporting Mutual Awareness
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
From the Flashing 12:00 to a Usable Machine: Applying UbiComp to the VCR
Supporting Knowledge Workers Beyond the Desktop with Palplates
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Technology at Home: A Digital Personal Scale
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- wearable computing
- Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
- Concept Clustering
-
Accessing Multimedia through Concept Clustering
- Conceptual
-
- conceptual analysis of the Web
- Augmented Conceptual Analysis of the Web
- conceptual model
- Managing the Design of the User Interface
- Conducting
-
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- Conferencing
-
- audio conferencing
- The RISE Platform: Supporting Social Interaction for On-line Education
- multimedia conferencing
- Evaluating Real-Time Multimedia Audio and Video Quality
- video conferencing
- Conversational Awareness in Multiparty VMC
Enhancement of Communicative Presence in Desktop Video Conferencing Systems
Telemedical Consultation: Task Characteristics
- Conflict Detection And Resolution
-
Timewarp: Techniques for Autonomous Collaboration
- Constraints
-
A method for graphical input on the WWW
Practical User Interface Design: Developing within Real-World Constraints
- Construction-integration Theory
-
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
- Constructionist Environments
-
A Prototype Design Tool for Participants in Graphical Multiuser Environments
- Consumer
-
- consumer market
- Introduction to Design Ethnography
- consumer systems
- Mediators: Guides through Online TV Services
- Consumerism
-
Utopia Appropriated: The Future As It Was
- Consumers
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- Contact Card
-
Claris Organizer's Expanding Contact Card
- Context
-
- context of use
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- organizational context
- Introducing Usability at London Life Insurance Company
- Context-aware Computing
-
Supporting Knowledge Workers Beyond the Desktop with Palplates
- Contextual
-
- contextual inquiry
- Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
Structured Observation: Practical methods for understanding users and their work context
- contextual studies
- Activity Theory: Basic Concepts and Applications
- Continuous Speech Recognition
-
MedSpeak: Report Creation with Continuous Speech Recognition
- Control
-
Alice Sat Here
- machine control
- End-User Computing
- motor control
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Cooperative Bimanual Action
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- touch sensitive control
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Controlled
-
- cooperatively controlled objects
- Support for Cooperatively Controlled Objects in Multimedia Applications
- Controller
-
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- Conversation Analysis
-
A Computer Participant in Musical Improvisation
- Conversational Interfaces
-
Creating Conversational Interfaces for Interactive Software Agents
Spoken Dialogue Interfaces
- Cooperation
-
- international cooperation
- Improving International Communication and Cooperation in SIGCHI
- Cooperative
-
- computer-supported cooperative work
- A Computer Participant in Musical Improvisation
A Tour of TeamRooms
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Building Task-Specific Interfaces to High Volume Conversational Data
Conversational Awareness in Multiparty VMC
Crowded Collaborative Virtual Environments
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Groupware Adoption & Adaptation
HCI at the University of Michigan's School of Information
Single Display Groupware
Timewarp: Techniques for Autonomous Collaboration
- cooperative design
- KidPad: A Design Collaboration Between Children, Technologists, and Educators
- Cooperatively Controlled Objects
-
Support for Cooperatively Controlled Objects in Multimedia Applications
- Coordination Languages
-
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- Coping Techniques
-
Cognitive and Software Solutions for Computer-related Anxiety
- Corporate
-
- corporate environment
- Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
- corporate strategy
- Corporate Strategy and Usability Research: A New Partnership
- Cost
-
- cost estimation
- Practical User Interface Design: Developing within Real-World Constraints
- reducing implementation cost
- Practical User Interface Design: Developing within Real-World Constraints
- Cost-benefit Analysis
-
Managing the Design of the User Interface
- Cost-efficient
-
Easy Tactile Feedback in Bargain Basement Prices
- Cost-justification
-
Strategic Usability: Introducing Usability into Organisations
- Creation
-
- service creation
- Mediators: Guides through Online TV Services
- Creative
-
- creative design
- Computer aided creativity and multicriteria optimization in design
- creative methods
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- Criteria
-
Criteria for Effective Groupware 2
- design criteria
- Visual Interaction Design: Designing the Quality Experience
- Critiquing Systems
-
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- Cross-cultural HCI
-
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Crowds
-
Crowded Collaborative Virtual Environments
- CSCW
-
A Computer Participant in Musical Improvisation
A Tour of TeamRooms
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Building Task-Specific Interfaces to High Volume Conversational Data
Conversational Awareness in Multiparty VMC
Crowded Collaborative Virtual Environments
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Groupware Adoption & Adaptation
HCI at the University of Michigan's School of Information
Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
Single Display Groupware
Timewarp: Techniques for Autonomous Collaboration
- Cultural History
-
Utopia Appropriated: The Future As It Was
- Culture
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- material culture
- Utopia Appropriated: The Future As It Was
- Customer
-
- customer electronics
- Access for all: HEPHAISTOS - A Personal Home Assistant
- customer interface
- Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
- Customer-centered Design
-
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
D
- Data
-
- 3D data visualization
- 3D Object Recognition with Motion
- communicating usability data
- Strategic Usability: Introducing Usability into Organisations
- data analysis
- Evolution of a User Interface Design: NCR's Management Discovery Tool
- data input
- Designating Required vs. Optional Input Fields
- data mining
- Building Task-Specific Interfaces to High Volume Conversational Data
Evolution of a User Interface Design: NCR's Management Discovery Tool
- data retrieval
- Evolution of a User Interface Design: NCR's Management Discovery Tool
Synchronized Retrieval of Recorded Multimedia Data
- data visualization
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Knowledge-Based Support for Visual Exploration of Spatial Data
- qualitative data
- Structured Observation: Practical methods for understanding users and their work context
- qualitative data analysis
- Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
- user data collection
- Structured Observation: Practical methods for understanding users and their work context
- visual data communication
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- visual data exploration
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- Database
-
- database evaluation
- Depictive Interaction with Visual Information Using Sketches - DIVIUS
- pictorial database
- Depictive Interaction with Visual Information Using Sketches - DIVIUS
- Databases
-
The RISE Platform: Supporting Social Interaction for On-line Education
- image databases
- The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- Debugging
-
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Using Music as a Communication Medium
- Decision
-
- computer-mediated decision making
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- team decision making
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- Declarative Knowledge
-
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- Decomposition
-
- task decomposition
- From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
- Delays
-
Internet Delay Effects: How Users Perceive Quality, Organization, and Ease of Use of Information
- network delays
- WANDS: Tools for designing and testing distributed documents
- Demonstration
-
- programming by demonstration
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
End-User Computing
Internet Scrapbook: Creating Personalized World Wide Web Pages
- Dense Input Area
-
Claris Organizer's Expanding Contact Card
- Design
-
A Comparison of Reading Paper and On-Line Documents
Art and Design Student Demos
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
Creating Organization-Specific Usability Guidelines
Criteria for Effective Groupware 2
Design v. Computing: Debating the Future of Human-Computer Interaction
Design: No Job too Small
Designing For or Designing With? Informant Design For Interactive Learning Environments
HCI at Trilogy: Bringing the Design Stance to a Startup
Paper as an Analytic Resource for the Design of New Technologies
Participatory Adaptation
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
Technology at Home: A Digital Personal Scale
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
The Pillow: Artist-Designers in the Digital Age
Transferring a designed user experience to product
Visual Interaction Design
Web Interfaces Live: What's Hot, What's Not?
- HCI design
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- Web design
- Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Measuring Website Usability
- computer game design
- Digital Storytelling and Computer Game Design
- computer-aided design
- Computer Assisted Foundations - Interactive Design Problems
- cooperative design
- KidPad: A Design Collaboration Between Children, Technologists, and Educators
- creative design
- Computer aided creativity and multicriteria optimization in design
- customer-centered design
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- design centred approaches
- The Pillow: Artist-Designers in the Digital Age
- design criteria
- Visual Interaction Design: Designing the Quality Experience
- design education
- Computer Assisted Foundations - Interactive Design Problems
- design environments
- The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- design for all
- Access for all: HEPHAISTOS - A Personal Home Assistant
- design guidelines
- Designing User Interfaces from Analyses of Users' Tasks
- design interaction
- The Design Interaction
- design methodology
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- design methods
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Putting It All Together: Pattern Languages for Interaction Design
- design of supermarkets
- Prototyping Supermarket Designs Using Virtual Reality
- design principles
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Product Usability: Survival Techniques
- design process
- Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Reflections on I/Design: User Interface Design at a Startup
Social Trends and Product Opportunities: Philips' Vision of the Future Project
- design representation techniques
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- design research
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- design strategies
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- design study
- Helping and Hindering User Involvement - A Tale of Everyday Design
- design techniques
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Helping and Hindering User Involvement - A Tale of Everyday Design
KidPad: A Design Collaboration Between Children, Technologists, and Educators
- design thinking
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- design tools
- A Prototype Design Tool for Participants in Graphical Multiuser Environments
- document design
- WANDS: Tools for designing and testing distributed documents
- envisioning design
- Designing User Interfaces from Analyses of Users' Tasks
- foundation design
- Computer Assisted Foundations - Interactive Design Problems
- game design
- Entertainment is a Human Factor: Game Design and HCI
- graphic design
- Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Multimedia Visual Interface Design
Visual Interaction Design
- human interface design
- Designing a Graphical User Interface for Healthcare Workers in Rural India
Simplified Applications for Network Computers
- human-centered design
- The Collaboratory: a Virtual, Collaborative Learning Environment
- industrial design
- Design of Spatially Aware Graspable Displays
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Visual Interaction Design
- information design
- Color and Type in Information Design
Comparison of Display Methods in Online Help
Current Issues in Assessing and Improving Documentation Usability
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Visual Interaction Design
- interaction design
- "On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Art and Design Student Demos
BIOculars: A Virtual Ecosystem For Wilderness Parks
Captology: The Study of Computers as Persuasive Technologies
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Design of Spatially Aware Graspable Displays
HCI at Trilogy: Bringing the Design Stance to a Startup
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
Multimedia Visual Interface Design
Putting It All Together: Pattern Languages for Interaction Design
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Transferring a designed user experience to product
Visual Interaction Design
- interface design
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Balancing Usability and Learning in an Interface
From the Flashing 12:00 to a Usable Machine: Applying UbiComp to the VCR
MOBI-D: A Model-Based Development Environment for User-Centered Design
Multimedia Visual Interface Design
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
Social and Natural Interfaces: Theory and Design
Using Music as a Communication Medium
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- iterative design
- Entertainment is a Human Factor: Game Design and HCI
Evolution of a User Interface Design: NCR's Management Discovery Tool
Reflections on I/Design: User Interface Design at a Startup
Single Display Groupware
- media design
- WebStage: An Active Media Enhanced World Wide Web Browser
- model-based design
- Designing User Interfaces from Analyses of Users' Tasks
Model-Based Design of Hypermedia Presentations
- participatory design
- KidPad: A Design Collaboration Between Children, Technologists, and Educators
Participatory Analysis: Shared Development of Requirements from Scenarios
- product design
- Visual Interaction Design
- site design
- Designing Usable and Visually Appealing Web Sites
- speech interface design
- MedSpeak: Report Creation with Continuous Speech Recognition
- task-based design
- Designing User Interfaces from Analyses of Users' Tasks
MOBI-D: A Model-Based Development Environment for User-Centered Design
- team design
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- user interface design
- Access for all: HEPHAISTOS - A Personal Home Assistant
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Designing User Interfaces from Analyses of Users' Tasks
Entertainment is a Human Factor: Game Design and HCI
Exploring Search Results with Envision
Graphical Encoding in Information Visualization
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface
OVID: Object View and Interaction Design
Object-Oriented Model in User Interface Design
Reflections on I/Design: User Interface Design at a Startup
The Collaboratory: a Virtual, Collaborative Learning Environment
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- user-centered design
- A Computer Participant in Musical Improvisation
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Evolution of a User Interface Design: NCR's Management Discovery Tool
Helping and Hindering User Involvement - A Tale of Everyday Design
MOBI-D: A Model-Based Development Environment for User-Centered Design
Reflections on I/Design: User Interface Design at a Startup
Single Display Groupware
Structured Observation: Practical methods for understanding users and their work context
The Design of a Wearable Computer
The NCR Human Interface Technology Center
- user-centred design
- Learning About User-Centered Design: A Multimedia Case Study Tutorial
- visual design
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Designating Required vs. Optional Input Fields
Multimedia Visual Interface Design
Overlaying Motion, Time and Distance in 3-Space
The Founding of the Netscape User Experience Group
Visual Interaction Design
- visual interaction design
- Visual Interaction Design: Designing the Quality Experience
- Desk
-
- help desk
- Usability, Help Desk Calls, and Residential Internet Usage
- Desktop-based Collaboration
-
Single Display Groupware
- Detection
-
- conflict detection and resolution
- Timewarp: Techniques for Autonomous Collaboration
- Development
-
- application development process
- Introducing Usability at London Life Insurance Company
- development tools
- Java-Based User Interface Development
- information development
- Current Issues in Assessing and Improving Documentation Usability
- model-based interface development
- MOBI-D: A Model-Based Development Environment for User-Centered Design
- product development
- Product Usability: Survival Techniques
Transferring a designed user experience to product
Usability and Requirements: What role can usability professionals play in requirements definition?
- production development
- Current Issues in Assessing and Improving Documentation Usability
- software development
- Developing Collaborative Applications Using the World Wide Web "Shell"
Transferring a designed user experience to product
- software development process
- Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
- user interface development
- MOBI-D: A Model-Based Development Environment for User-Centered Design
- user interface development environments
- The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- Device
-
- hand-held device
- Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- interface device
- "Body Coupled FingeRing": Wireless Wearable Keyboard
- isometric device
- An Isometric Tongue Pointing Device
- tactile input device
- Billow: Networked Hospital Playspace for Children
- Devices
-
- computer pointing devices
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- input devices
- "Body Coupled FingeRing": Wireless Wearable Keyboard
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
An Isometric Tongue Pointing Device
Dual Stream Input for Pointing and Scrolling
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Single Display Groupware
The Design of a Wearable Computer
The Rockin' Mouse: Integral 3D Manipulation on a Plane
- input techniques and devices
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- pointing devices
- A Two-Ball Mouse Affords Three Degrees of Freedom
The Tactile Touchpad
- Diagram
-
- Voronoi diagram
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
- Dialogue
-
Spoken Dialogue Interfaces
- dialogue elements
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Diary Study
-
Paper as an Analytic Resource for the Design of New Technologies
- Dictation
-
MedSpeak: Report Creation with Continuous Speech Recognition
- Differences
-
Sensing Activity in Video Images
- individual differences
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
- muscle group differences
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Difficulty
-
- task difficulty
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- Digital
-
- digital document readers
- A Comparison of Reading Paper and On-Line Documents
- digital libraries
- A Comparison of Reading Paper and On-Line Documents
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
- digital library
- An Animated Direct-Manipulation Interface to Digital Library Services
Artificial Intelligence Techniques in the Interface to a Digital Video Library
Exploring Search Results with Envision
- digital photography
- Interactive Ethnography: Digital Photography at Lincoln High School
- digital storytelling
- Digital Storytelling and Computer Game Design
- Dimensional
-
- three dimensional interfaces
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- Direct
-
- direct manipulation
- An Animated Direct-Manipulation Interface to Digital Library Services
Communication, Action and History
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
Multiagents Based Modelling in Graphical User Interfaces
Query Previews in Networked Information Systems: the Case of EOSDIS
Single Display Groupware
- direct walk
- Effective View Navigation
- virtual direct communication
- HyperMirror: a Video-Mediated communication system
- Disability
-
An Isometric Tongue Pointing Device
- disability access
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- Discovery
-
Interactive Systems for Supporting the Emergence of Concepts and Ideas
- resource discovery
- Building Task-Specific Interfaces to High Volume Conversational Data
- Display
-
- 3D display mode
- How Effective are 3D Display Modes?
- dynamic display
- A dynamic display, what's for ?
- iconic display
- Graphical Encoding in Information Visualization
- text display
- Kinetic Typography: Issues in Time-Based Presentation of Text
- Display-based
-
- display-based HCI
- Representation Without Taxation: What Makes GUI Good
- display-based human-computer interaction
- LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
- Displayless Interfaces
-
Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
- Displays
-
AnchoredDisplays: The Web on Walls
- stereo displays
- An Environment that Integrates Flying and Fish Tank Metaphors
- Distributed
-
- distributed applications
- Distributed Applets
- distributed artificial intelligence
- Software Agents
- distributed logic programming
- LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- distributed work
- Awareness in Collaborative Systems
- Diversity
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- Divided Attention
-
A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- Document
-
- digital document readers
- A Comparison of Reading Paper and On-Line Documents
- document design
- WANDS: Tools for designing and testing distributed documents
- text-picture document
- A dynamic display, what's for ?
- Documentary
-
- personal documentary
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- Documentation
-
Current Issues in Assessing and Improving Documentation Usability
Wizards, Coaches, Advisors, and More: A Performance Support Primer
- documentation standards
- Current Issues in Assessing and Improving Documentation Usability
- documentation usability
- Current Issues in Assessing and Improving Documentation Usability
- Documents
-
A Comparison of Reading Paper and On-Line Documents
- Domain Analysis
-
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- Domain-specific Applications
-
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- Domains
-
- multi-user domains
- A Prototype Design Tool for Participants in Graphical Multiuser Environments
- Doppler Radar
-
The Magic Carpet: Physical Sensing for Immersive Environments
- Drag And Drop
-
Synchronized Retrieval of Recorded Multimedia Data
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- Drawing
-
Drawing on the Right Side of the Brain
- tactile drawing
- Rendering Drawings for Interactive Haptic Perception
- Drop
-
- drag and drop
- Synchronized Retrieval of Recorded Multimedia Data
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- Dual-stream Input
-
Dual Stream Input for Pointing and Scrolling
- Dynamic
-
- dynamic display
- A dynamic display, what's for ?
- dynamic interactive maps
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- dynamic links
- Queries? Links? Is There a Difference?
- dynamic query
- Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Putting Visualization to Work: ProgramFinder for Youth Placement
Query Previews in Networked Information Systems: the Case of EOSDIS
- Dynamics
-
- social dynamics
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
E
- E-zine
-
Magazines and Electronic Information Web channels - The Reader's Point of View
- Earth Science
-
Query Previews in Networked Information Systems: the Case of EOSDIS
- Eastern
-
- Central Eastern Europe
- Transferring Usability Engineering to Software Houses: Some Practical Experiences
- Ecology
-
- interface ecology
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
- Education
-
Art and Design Student Demos
BIOculars: A Virtual Ecosystem For Wilderness Parks
Rosebud: Technological Toys for Storytelling
Single Display Groupware
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- HCI education
- HCI Education & Research at the University of Puerto Rico-Mayagüez
Learning About User-Centered Design: A Multimedia Case Study Tutorial
None of the Above: What's Really Essential in HCI Education?
The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
- design education
- Computer Assisted Foundations - Interactive Design Problems
- on-line education
- The RISE Platform: Supporting Social Interaction for On-line Education
- science education
- Integrating Tools into the Classroom
- Educational
-
- educational applications
- Computers, Kids, and Creativity: What Does the Future Hold?
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
KidPad: A Design Collaboration Between Children, Technologists, and Educators
The Persona Effect: Affective Impact of Animated Pedagogical Agents
- educational interface
- A Typology for Educational Interfaces
- educational technology
- Integrating Tools into the Classroom
- Electronic
-
- electronic catalogs
- Effective Product Selection in Electronic Catalogs
- electronic flash
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- electronic notebook
- Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- electronic performance support
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- electronic publishing
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Magazines and Electronic Information Web channels - The Reader's Point of View
- electronic worlds
- Navigation in Electronic Worlds
- hybrid paper electronic Interfaces
- PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- shared electronic spaces
- A Tour of TeamRooms
- Electronics
-
- customer electronics
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Elements
-
- dialogue elements
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Email
-
Simplified Applications for Network Computers
WebCard = Email + News + WWW
- Emergence
-
Interactive Systems for Supporting the Emergence of Concepts and Ideas
- Emotion
-
A Factor Analysis of User Cognition and Emotion
Kinetic Typography: Issues in Time-Based Presentation of Text
Understanding Movement
- Emotional Usability
-
Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
- Empirical
-
How Effective are 3D Display Modes?
- empirical studies
- Designing Effective Multimedia Presentations
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
Magazines and Electronic Information Web channels - The Reader's Point of View
Relationships Between Users' and Interfaces' Task Representations
The Persona Effect: Affective Impact of Animated Pedagogical Agents
- empirical study
- How People Use WWW Bookmarks
- Enabling Interfaces
-
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- Encoding
-
- graphical encoding
- Graphical Encoding in Information Visualization
- End-user
-
- end-user computing
- End-User Computing
- end-user programming
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Internet Scrapbook: Creating Personalized World Wide Web Pages
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- end-user training
- Learning for usability: An explorative study of qualities in use
- Engineering
-
- cognitive engineering
- The NCR Human Interface Technology Center
- human performance engineering
- Human-Computer Interaction: Introduction and Overview
- software engineering
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Practical Usability Evaluation
- usability engineering
- 0 to 50 in 4 Years: CUIS at Boeing
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
HCI Education & Research at the University of Puerto Rico-Mayagüez
Human-Computer Interaction: Introduction and Overview
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
Usability Testing of World Wide Web Sites
- Enterprise Software
-
HCI at Trilogy: Bringing the Design Stance to a Startup
- Entertainment
-
BIOculars: A Virtual Ecosystem For Wilderness Parks
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Computers, Kids, and Creativity: What Does the Future Hold?
- Environment
-
MOBI-D: A Model-Based Development Environment for User-Centered Design
- corporate environment
- Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
- immersive environment
- The Magic Carpet: Physical Sensing for Immersive Environments
- production environment
- Practical User Interface Design: Developing within Real-World Constraints
- Environments
-
- authoring environments
- Soft Toys with Computer Hearts: Building Personal Storytelling Environments
- collaborative learning environments
- Integrating Tools into the Classroom
- constructionist environments
- A Prototype Design Tool for Participants in Graphical Multiuser Environments
- design environments
- The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- future computing environments
- CyberDesk: Automated Integration of Desktop and Network Services
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- interactive learning environments
- Designing For or Designing With? Informant Design For Interactive Learning Environments
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
- organizational environments
- Corporate Strategy and Usability Research: A New Partnership
- user interface development environments
- The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- virtual environments
- Does Immersion Make a Virtual Environment More Usable?
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
- Envisioning Design
-
Designing User Interfaces from Analyses of Users' Tasks
- Ephemeral Films
-
Utopia Appropriated: The Future As It Was
- Equation
-
- media equation
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Ergonomics
-
Design: No Job too Small
- cognitive ergonomics
- The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- Estimation
-
- cost estimation
- Practical User Interface Design: Developing within Real-World Constraints
- Ethnocritical Heuristics
-
Translation in HCI: Formal Representations for Work Analysis and Collaboration
- Ethnocriticism
-
Translation in HCI: Formal Representations for Work Analysis and Collaboration
- Ethnography
-
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Interactive Ethnography: Digital Photography at Lincoln High School
Introduction to Design Ethnography
Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
Paper as an Analytic Resource for the Design of New Technologies
Structured Observation: Practical methods for understanding users and their work context
- Europe
-
- Central Eastern Europe
- Transferring Usability Engineering to Software Houses: Some Practical Experiences
- Evaluation
-
"On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
An Approach to Evaluation of Software Visualization
Does Immersion Make a Virtual Environment More Usable?
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
KidPad: A Design Collaboration Between Children, Technologists, and Educators
Testing for Power Usability
Usability Testing of World Wide Web Sites
Web Interfaces Live: What's Hot, What's Not?
- database evaluation
- Depictive Interaction with Visual Information Using Sketches - DIVIUS
- evaluation of the Web
- Augmented Conceptual Analysis of the Web
- usability evaluation
- Managing the Design of the User Interface
Measuring Website Usability
Product Usability: Survival Techniques
- Evaluation/methodology
-
Practical Usability Evaluation
- Example
-
- programming by example
- Internet Scrapbook: Creating Personalized World Wide Web Pages
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- Exhibit
-
- interactive exhibit
- WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- Existential Computing
-
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- Expanding Sections
-
Claris Organizer's Expanding Contact Card
- Experience
-
How Effective are 3D Display Modes?
Visual Interaction Design: Designing the Quality Experience
- user experience
- Technology at Home: A Digital Personal Scale
- Experiments
-
How Effective are 3D Display Modes?
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Expert
-
Participatory Adaptation
- expert systems
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- Expertise
-
Representation Without Taxation: What Makes GUI Good
- Exploration
-
- information exploration
- Queries? Links? Is There a Difference?
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
- visual data exploration
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- Exploratory Learning
-
Single Display Groupware
- Eyes-free Operation Of Computers
-
Research Issues in Wearable Computers
F
- Factor Analysis
-
A Factor Analysis of User Cognition and Emotion
- Factors
-
- human factors
- Practical Usability Evaluation
The Founding of the Netscape User Experience Group
- Family Welfare
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Feedback
-
- force feedback
- inTouch: A Medium for Haptic Interpersonal Communication
- tactile feedback
- Easy Tactile Feedback in Bargain Basement Prices
The Tactile Touchpad
- Field Study
-
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
- Fields
-
- optional fields
- Designating Required vs. Optional Input Fields
- required fields
- Designating Required vs. Optional Input Fields
- Film Making
-
Social Trends and Product Opportunities: Philips' Vision of the Future Project
- Films
-
- ephemeral films
- Utopia Appropriated: The Future As It Was
- industrial films
- Utopia Appropriated: The Future As It Was
- Filtering
-
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
- collaborative filtering
- Building Task-Specific Interfaces to High Volume Conversational Data
- information filtering
- Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
- social filtering
- Building Task-Specific Interfaces to High Volume Conversational Data
- Financial Services
-
Human Interface Design at Fidelity Investments
- FingeRing
-
"Body Coupled FingeRing": Wireless Wearable Keyboard
- Fingers
-
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Fisheye
-
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
- fisheye view
- Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
- Fitts' Law
-
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Flash
-
- electronic flash
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- Focus+context Views
-
Focus+Context Visualization with Flip Zooming and the Zoom Browser
- Foot Sensing
-
The Magic Carpet: Physical Sensing for Immersive Environments
- Foraging
-
- information foraging
- Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
- Force Feedback
-
inTouch: A Medium for Haptic Interpersonal Communication
- Forecasts
-
- socio-cultural forecasts
- Social Trends and Product Opportunities: Philips' Vision of the Future Project
- Foreground And Background
-
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Forms
-
Developing Collaborative Applications Using the World Wide Web "Shell"
- Foundation Design
-
Computer Assisted Foundations - Interactive Design Problems
- Foundations Of HCI
-
Activity Theory: Basic Concepts and Applications
- Framework
-
- application framework
- The Amulet User Interface Development Environment (Video)
- task-artifact framework
- Participatory Analysis: Shared Development of Requirements from Scenarios
- Frameworks
-
- object-oriented frameworks for collaboration
- A Computer Participant in Musical Improvisation
- Fun
-
Digital Storytelling and Computer Game Design
- Future
-
HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- future computing environments
- CyberDesk: Automated Integration of Desktop and Network Services
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- the future
- Computers, Kids, and Creativity: What Does the Future Hold?
- Futurism
-
Utopia Appropriated: The Future As It Was
G
- Game
-
- computer game design
- Digital Storytelling and Computer Game Design
- game design
- Entertainment is a Human Factor: Game Design and HCI
- Gathering
-
- requirements gathering
- Interviewing Customers: Discovering What They Can't Tell You
- Gender
-
Rosebud: Technological Toys for Storytelling
- Geographic Information Systems (GIS)
-
Knowledge-Based Support for Visual Exploration of Spatial Data
Research Issues in Intelligent Data Visualisation for Exploration and Communication
- Gestural Input
-
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- Glass
-
- shutter glass stereo
- How Effective are 3D Display Modes?
- Globalization
-
The User-Centered Globalization Group at AT&T
- Goal
-
- usability goal setting
- Introducing Usability at London Life Insurance Company
- Goals
-
- usability goals
- Managing the Design of the User Interface
- Graduate
-
- graduate programs
- HCI at the University of Michigan's School of Information
- graduate students
- Students at CHI
- Graphic Design
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Multimedia Visual Interface Design
Visual Interaction Design
- Graphical
-
- 3D graphical manipulators
- The Rockin' Mouse: Integral 3D Manipulation on a Plane
- graphical encoding
- Graphical Encoding in Information Visualization
- graphical interaction
- A method for graphical input on the WWW
- graphical representation
- Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
- graphical rewrite rules
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
- graphical user interfaces
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Focus+Context Visualization with Flip Zooming and the Zoom Browser
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
The RISE Platform: Supporting Social Interaction for On-line Education
- Graphics
-
- interactive graphics
- Characterizing Interactive Externalizations
- Graspable User Interfaces
-
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Group
-
- muscle group differences
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- special interest group
- Visual Interaction Design
- Groups
-
- minority groups
- Cognitive and Software Solutions for Computer-related Anxiety
- Groupware
-
A Tour of TeamRooms
Conversational Awareness in Multiparty VMC
Criteria for Effective Groupware 2
Distributed Applets
Groupware Adoption & Adaptation
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
Single Display Groupware
- GUI
-
HCI in the Czech Republic
Representation Without Taxation: What Makes GUI Good
- GUI access
- Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
- Guidelines
-
- design guidelines
- Designing User Interfaces from Analyses of Users' Tasks
- usability guidelines
- Creating Organization-Specific Usability Guidelines
- Guides
-
- style guides
- Creating Organization-Specific Usability Guidelines
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface
H
- Hand
-
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- hand held
- Design: No Job too Small
- Hand-held Device
-
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- Hands-free Operation Of Computers
-
Research Issues in Wearable Computers
- Handwriting
-
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- Haptic
-
- haptic input
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
- haptic perception
- Rendering Drawings for Interactive Haptic Perception
- haptic rendering pipeline
- Rendering Drawings for Interactive Haptic Perception
- Haptics
-
Cooperative Bimanual Action
inTouch: A Medium for Haptic Interpersonal Communication
- Hardware
-
- interaction hardware
- Human-Computer Interaction: Introduction and Overview
- Hardware/software Integration
-
Technology at Home: A Digital Personal Scale
- HCI
-
HCI at Trilogy: Bringing the Design Stance to a Startup
HCI at the University of Michigan's School of Information
HCI in the Czech Republic
Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
Single Display Groupware
- HCI design
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- HCI education
- HCI Education & Research at the University of Puerto Rico-Mayagüez
Learning About User-Centered Design: A Multimedia Case Study Tutorial
None of the Above: What's Really Essential in HCI Education?
The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
- HCI in organizations
- Usability Services at Compuware-Madison: Bringing Usability to Data Processing
- HCI practice
- HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- HCI research
- HCI Education & Research at the University of Puerto Rico-Mayagüez
HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- HCI research and practice
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- HCI resources
- The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
- cross-cultural HCI
- Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- display-based HCI
- Representation Without Taxation: What Makes GUI Good
- foundations of HCI
- Activity Theory: Basic Concepts and Applications
- psychology of HCI
- Captology: The Study of Computers as Persuasive Technologies
- Healthcare
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Held
-
- hand held
- Design: No Job too Small
- Help
-
Wizards, Coaches, Advisors, and More: A Performance Support Primer
- help desk
- Usability, Help Desk Calls, and Residential Internet Usage
- online help
- Comparison of Display Methods in Online Help
Human Interface Design at Fidelity Investments
- Heuristics
-
- ethnocritical heuristics
- Translation in HCI: Formal Representations for Work Analysis and Collaboration
- Hi-tech
-
Designing For or Designing With? Informant Design For Interactive Learning Environments
- History
-
Communication, Action and History
- business history
- Utopia Appropriated: The Future As It Was
- cultural history
- Utopia Appropriated: The Future As It Was
- history mechanisms
- Revisitation Patterns in World Wide Web Navigation
- social history
- Utopia Appropriated: The Future As It Was
- HMI
-
Digital Storytelling and Computer Game Design
- Holophrasting
-
An Animated Direct-Manipulation Interface to Digital Library Services
- Home
-
Computers, Kids, and Creativity: What Does the Future Hold?
Introduction to Design Ethnography
- personal home assistant
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Hospitals
-
Billow: Networked Hospital Playspace for Children
- HotJava Views
-
Simplified Applications for Network Computers
- HTML
-
Developing Collaborative Applications Using the World Wide Web "Shell"
- HTTP
-
Developing Collaborative Applications Using the World Wide Web "Shell"
- Human
-
- human factors
- Practical Usability Evaluation
The Founding of the Netscape User Experience Group
- human information processing
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- human interface
- Building Task-Specific Interfaces to High Volume Conversational Data
- human interface design
- Designing a Graphical User Interface for Healthcare Workers in Rural India
Simplified Applications for Network Computers
- human performance
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- human performance engineering
- Human-Computer Interaction: Introduction and Overview
- Human-centered Design
-
The Collaboratory: a Virtual, Collaborative Learning Environment
- Human-computer
-
- display-based human-computer interaction
- LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
- human-computer interaction
- A Factor Analysis of User Cognition and Emotion
Building Task-Specific Interfaces to High Volume Conversational Data
Cognitive and Software Solutions for Computer-related Anxiety
Design v. Computing: Debating the Future of Human-Computer Interaction
Human-Computer Interaction: Introduction and Overview
- human-computer interface
- Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Human-interface Technology
-
The NCR Human Interface Technology Center
- Human-machine Asynchronous Collaboration
-
Computer aided creativity and multicriteria optimization in design
- Human-media Interaction
-
Digital Storytelling and Computer Game Design
- Hybrid Paper Electronic Interfaces
-
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- Hyperlinking
-
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- Hypermedia
-
Hypermedia Extension Based on Recursive Abstractions
Hypermedia Research at C&C Research Labs, NEC USA
Model-Based Design of Hypermedia Presentations
- Hypertext
-
A Comparison of Reading Paper and On-Line Documents
Effective View Navigation
Life, Death, and Lawfulness on the Electronic Frontier
Queries? Links? Is There a Difference?
Revisitation Patterns in World Wide Web Navigation
User Interface Design for the WWW
I
- I/O
-
- auditory I/O
- The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- Icon Testing
-
Usability Testing of System Status Displays for Army Missile Defense
- Iconic Display
-
Graphical Encoding in Information Visualization
- Icons
-
Designing Icons and Visual Symbols
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- Identity
-
Design For Network Communities
- Image
-
- image databases
- The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- image retrieval
- IFQ: A Visual Query Interface for Object-based Image Retrieval
- mirror image
- HyperMirror: a Video-Mediated communication system
- Images
-
- multi-resolution images
- The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- Imaging
-
- pencigraphic imaging
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- personal imaging
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- IMF
-
Paper as an Analytic Resource for the Design of New Technologies
- Immersion
-
Does Immersion Make a Virtual Environment More Usable?
- Immersive
-
- immersive environment
- The Magic Carpet: Physical Sensing for Immersive Environments
- story-based immersive systems
- Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
- Impact
-
- organizational impact
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- psychological impact
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- social impact
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- Implementation
-
- reducing implementation cost
- Practical User Interface Design: Developing within Real-World Constraints
- Improvisation
-
- musical improvisation
- A Computer Participant in Musical Improvisation
- Indeterminacy
-
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
- Indexing
-
- keyword indexing
- Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- multimedia indexing
- Accessing Multimedia through Concept Clustering
- multimedia indexing and search
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- India
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Individual Differences
-
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
- Industrial
-
- industrial design
- Design of Spatially Aware Graspable Displays
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Visual Interaction Design
- industrial films
- Utopia Appropriated: The Future As It Was
- Industry
-
None of the Above: What's Really Essential in HCI Education?
- Influence
-
Captology: The Study of Computers as Persuasive Technologies
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Informant
-
Designing For or Designing With? Informant Design For Interactive Learning Environments
- Information
-
- geographic information systems (GIS)
- Knowledge-Based Support for Visual Exploration of Spatial Data
Research Issues in Intelligent Data Visualisation for Exploration and Communication
- human information processing
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- information access
- Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Navigation in Electronic Worlds
Searching and Browsing Text Collections with Large Category Hierarchies
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
WebStage: An Active Media Enhanced World Wide Web Browser
- information access and organization
- Elastic Windows: Evaluation of Multi-Window Operations
- information architecture
- Designing Usable and Visually Appealing Web Sites
- information circulation
- Hypermedia Research at C&C Research Labs, NEC USA
- information design
- Color and Type in Information Design
Comparison of Display Methods in Online Help
Current Issues in Assessing and Improving Documentation Usability
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Visual Interaction Design
- information development
- Current Issues in Assessing and Improving Documentation Usability
- information exploration
- Queries? Links? Is There a Difference?
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
- information filtering
- Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
- information foraging
- Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
- information infrastructure
- ACM SIGCHI Information Infrastructure
- information navigation
- Age Group Differences in World Wide Web Navigation
Effective View Navigation
- information organization
- AnchoredDisplays: The Web on Walls
- information poverty
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- information resources
- Groupware Adoption & Adaptation
- information retrieval
- "On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Queries? Links? Is There a Difference?
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
The Multimedia Library: The Center of an Information-Rich Community
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- information retrieval and browsing
- Accessing Multimedia through Concept Clustering
- information retrieval interfaces
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- information scent
- Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
- information science
- HCI at the University of Michigan's School of Information
- information seeking
- SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
- information space
- How People Use WWW Bookmarks
- information systems
- Practical Usability Evaluation
- information visualization
- Exploring Search Results with Envision
Focus+Context Visualization with Flip Zooming and the Zoom Browser
Graphical Encoding in Information Visualization
Hypermedia Research at C&C Research Labs, NEC USA
Information Visualization
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Searching and Browsing Text Collections with Large Category Hierarchies
The Multimedia Library: The Center of an Information-Rich Community
- large information structures
- Effective View Navigation
- network information systems
- Query Previews in Networked Information Systems: the Case of EOSDIS
- spatial location information
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- Informedia
-
Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Infrastructure
-
- information infrastructure
- ACM SIGCHI Information Infrastructure
- Ink Properties
-
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- Input
-
- data input
- Designating Required vs. Optional Input Fields
- dense input area
- Claris Organizer's Expanding Contact Card
- dual-stream input
- Dual Stream Input for Pointing and Scrolling
- gestural input
- Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- haptic input
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
- input devices
- "Body Coupled FingeRing": Wireless Wearable Keyboard
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
An Isometric Tongue Pointing Device
Dual Stream Input for Pointing and Scrolling
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Single Display Groupware
The Design of a Wearable Computer
The Rockin' Mouse: Integral 3D Manipulation on a Plane
- input techniques and devices
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- multi-degree-of-freedom input
- A Two-Ball Mouse Affords Three Degrees of Freedom
- pen input
- Designing a Graphical User Interface for Healthcare Workers in Rural India
The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
- speech and pen input
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- tactile input device
- Billow: Networked Hospital Playspace for Children
- two-handed input
- A GUI Paradigm Using Tablets, Two-hands and Transparency
Dual Stream Input for Pointing and Scrolling
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- user input
- Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
- Inquiry
-
- contextual inquiry
- Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
Structured Observation: Practical methods for understanding users and their work context
- Instrument
-
- musical instrument
- Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- Integral Motion
-
The Rockin' Mouse: Integral 3D Manipulation on a Plane
- Integrated Product Teams
-
The Design of a Wearable Computer
- Integration
-
- automated integration
- CyberDesk: Automated Integration of Desktop and Network Services
- computer telephony integration
- The RISE Platform: Supporting Social Interaction for On-line Education
- hardware/software integration
- Technology at Home: A Digital Personal Scale
- integration and synchronization
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- task integration
- A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- Intelligence
-
- artificial intelligence
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- distributed artificial intelligence
- Software Agents
- interactive intelligence
- Computer aided creativity and multicriteria optimization in design
- Intelligent
-
- intelligent interfaces
- Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
- intelligent support
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- intelligent systems
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
The Persona Effect: Affective Impact of Animated Pedagogical Agents
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- Intelligibility
-
- speech intelligibility
- Evaluating Real-Time Multimedia Audio and Video Quality
- Interaction
-
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Alice Sat Here
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
HCI in the Czech Republic
Interactive Systems for Supporting the Emergence of Concepts and Ideas
Notes on a Pattern Language for Interactive Usability
- 3D interaction
- Cooperative Bimanual Action
The Rockin' Mouse: Integral 3D Manipulation on a Plane
- design interaction
- The Design Interaction
- display-based human-computer interaction
- LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
- graphical interaction
- A method for graphical input on the WWW
- human-computer interaction
- A Factor Analysis of User Cognition and Emotion
Building Task-Specific Interfaces to High Volume Conversational Data
Cognitive and Software Solutions for Computer-related Anxiety
Design v. Computing: Debating the Future of Human-Computer Interaction
Human-Computer Interaction: Introduction and Overview
- human-media interaction
- Digital Storytelling and Computer Game Design
- interaction design
- "On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Art and Design Student Demos
BIOculars: A Virtual Ecosystem For Wilderness Parks
Captology: The Study of Computers as Persuasive Technologies
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Design of Spatially Aware Graspable Displays
HCI at Trilogy: Bringing the Design Stance to a Startup
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
Multimedia Visual Interface Design
Putting It All Together: Pattern Languages for Interaction Design
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Transferring a designed user experience to product
Visual Interaction Design
- interaction hardware
- Human-Computer Interaction: Introduction and Overview
- interaction paradigms
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
- interaction styles
- Human-Computer Interaction: Introduction and Overview
- interaction techniques
- Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
- multimodal interaction
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- non-native speaker interaction
- Video Matters! When Communication Ability is Stressed, Video Helps
- physical interaction
- Technology at Home: A Digital Personal Scale
- social interaction
- Mediators: Guides through Online TV Services
- trajectory-based interaction
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- two-handed interaction
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Cooperative Bimanual Action
- visual interaction
- Designing Usable and Visually Appealing Web Sites
- visual interaction design
- Visual Interaction Design: Designing the Quality Experience
- Interactive
-
- dynamic interactive maps
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- interactive applications
- Developing Collaborative Applications Using the World Wide Web "Shell"
- interactive characters
- Creating Conversational Interfaces for Interactive Software Agents
- interactive exhibit
- WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- interactive graphics
- Characterizing Interactive Externalizations
- interactive intelligence
- Computer aided creativity and multicriteria optimization in design
- interactive learning
- Single Display Groupware
- interactive learning environments
- Designing For or Designing With? Informant Design For Interactive Learning Environments
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
- interactive multimedia
- Learning About User-Centered Design: A Multimedia Case Study Tutorial
- interactive simulation
- The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- interactive systems
- From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- interactive television
- Mediators: Guides through Online TV Services
The Collaboratory: a Virtual, Collaborative Learning Environment
- Interactivity
-
Overlaying Motion, Time and Distance in 3-Space
- Interactor
-
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- Interest
-
- special interest area
- Visual Interaction Design
- special interest group
- Visual Interaction Design
- Interface
-
HCI in the Czech Republic
- customer interface
- Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
- educational interface
- A Typology for Educational Interfaces
- human interface
- Building Task-Specific Interfaces to High Volume Conversational Data
- human interface design
- Designing a Graphical User Interface for Healthcare Workers in Rural India
Simplified Applications for Network Computers
- human-computer interface
- Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- interface agents
- Autonomous Interface Agents
Mediators: Guides through Online TV Services
- interface builders
- The Amulet User Interface Development Environment (SIG)
- interface design
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Balancing Usability and Learning in an Interface
From the Flashing 12:00 to a Usable Machine: Applying UbiComp to the VCR
MOBI-D: A Model-Based Development Environment for User-Centered Design
Multimedia Visual Interface Design
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
Social and Natural Interfaces: Theory and Design
Using Music as a Communication Medium
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- interface device
- "Body Coupled FingeRing": Wireless Wearable Keyboard
- interface ecology
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
- interface metaphors
- Exploring Search Results with Envision
- interface models
- MOBI-D: A Model-Based Development Environment for User-Centered Design
- model-based interface development
- MOBI-D: A Model-Based Development Environment for User-Centered Design
- speech interface design
- MedSpeak: Report Creation with Continuous Speech Recognition
- task-based interface
- Wizards, Coaches, Advisors, and More: A Performance Support Primer
- user interface
- Notes on a Pattern Language for Interactive Usability
- user interface design
- Access for all: HEPHAISTOS - A Personal Home Assistant
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Designing User Interfaces from Analyses of Users' Tasks
Entertainment is a Human Factor: Game Design and HCI
Exploring Search Results with Envision
Graphical Encoding in Information Visualization
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface
OVID: Object View and Interaction Design
Object-Oriented Model in User Interface Design
Reflections on I/Design: User Interface Design at a Startup
The Collaboratory: a Virtual, Collaborative Learning Environment
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- user interface development
- MOBI-D: A Model-Based Development Environment for User-Centered Design
- user interface development environments
- The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- user interface management systems
- Human-Computer Interaction: Introduction and Overview
The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- user interface paradigms
- Research Issues in Wearable Computers
- user interface software
- Human-Computer Interaction: Introduction and Overview
- user interface standards
- 0 to 50 in 4 Years: CUIS at Boeing
- visual interface
- Depictive Interaction with Visual Information Using Sketches - DIVIUS
- visual query interface
- IFQ: A Visual Query Interface for Object-based Image Retrieval
- Interfaces
-
- 3D interfaces
- Design of Spatially Aware Graspable Displays
Overlaying Motion, Time and Distance in 3-Space
- adaptive interfaces
- CyberDesk: Automated Integration of Desktop and Network Services
- audio interfaces
- Dynomite: A Dynamically Organized Ink and Audio Notebook
- conversational interfaces
- Creating Conversational Interfaces for Interactive Software Agents
Spoken Dialogue Interfaces
- displayless interfaces
- Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
- enabling interfaces
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- graphical user interfaces
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Focus+Context Visualization with Flip Zooming and the Zoom Browser
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
The RISE Platform: Supporting Social Interaction for On-line Education
- graspable user interfaces
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- hybrid paper electronic Interfaces
- PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- information retrieval interfaces
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- intelligent interfaces
- Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
- multiple-user interfaces
- Support for Cooperatively Controlled Objects in Multimedia Applications
- musical interfaces
- The Magic Carpet: Physical Sensing for Immersive Environments
- paper-like interfaces
- Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- phone-based interfaces
- The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- physical interfaces
- Soft Toys with Computer Hearts: Building Personal Storytelling Environments
- social user interfaces
- Creating Conversational Interfaces for Interactive Software Agents
- speech interfaces
- Creating Conversational Interfaces for Interactive Software Agents
- tangible interfaces
- Rosebud: Technological Toys for Storytelling
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
The Bed: A Medium for Intimate Communication
- three dimensional interfaces
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- user interfaces
- An Animated Direct-Manipulation Interface to Digital Library Services
Elastic Windows: Evaluation of Multi-Window Operations
HCI at Trilogy: Bringing the Design Stance to a Startup
Java-Based User Interface Development
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Multiagents Based Modelling in Graphical User Interfaces
Practical Usability Evaluation
Practical Usability Evaluation
The NCR Human Interface Technology Center
The User-Centered Globalization Group at AT&T
Transferring a designed user experience to product
- International Cooperation
-
Improving International Communication and Cooperation in SIGCHI
- Internationalization
-
The User-Centered Globalization Group at AT&T
- Internet
-
Designing Usable and Visually Appealing Web Sites
Internet Delay Effects: How Users Perceive Quality, Organization, and Ease of Use of Information
Universal Access to the Net: Requirements and Social Impact
Usability, Help Desk Calls, and Residential Internet Usage
Web Interfaces Live: What's Hot, What's Not?
- Internet applications
- LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- multimedia Internet
- Computers, Kids, and Creativity: What Does the Future Hold?
- Interpersonal Communication
-
inTouch: A Medium for Haptic Interpersonal Communication
- Interviewing
-
Interviewing Customers: Discovering What They Can't Tell You
- Involvement
-
- obstacles to user involvement
- Helping and Hindering User Involvement - A Tale of Everyday Design
- Isometric Device
-
An Isometric Tongue Pointing Device
- Issues
-
- social issues
- Computers, Kids, and Creativity: What Does the Future Hold?
KidPad: A Design Collaboration Between Children, Technologists, and Educators
Magazines and Electronic Information Web channels - The Reader's Point of View
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- thesis issues
- Students at CHI
- Iterative Design
-
Entertainment is a Human Factor: Game Design and HCI
Evolution of a User Interface Design: NCR's Management Discovery Tool
Reflections on I/Design: User Interface Design at a Startup
Single Display Groupware
- ITS
-
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
J
- Java
-
A method for graphical input on the WWW
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Developing Collaborative Applications Using the World Wide Web "Shell"
Java-Based User Interface Development
Simplified Applications for Network Computers
- Java applets
- Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
- JavaScript
-
Developing Collaborative Applications Using the World Wide Web "Shell"
K
- Keyboard
-
"Body Coupled FingeRing": Wireless Wearable Keyboard
- soft keyboard
- Designing a Graphical User Interface for Healthcare Workers in Rural India
- Keyword Indexing
-
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- KidPad
-
KidPad: A Design Collaboration Between Children, Technologists, and Educators
- Kids Software
-
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
- Kinetic Typography
-
Kinetic Typography: Issues in Time-Based Presentation of Text
- Kiosk Systems
-
Supporting Knowledge Workers Beyond the Desktop with Palplates
- Knowledge
-
- declarative knowledge
- The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- knowledge base support
- Wizards, Coaches, Advisors, and More: A Performance Support Primer
- knowledge sharing
- Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
- knowledge work
- Paper as an Analytic Resource for the Design of New Technologies
- procedural knowledge
- The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- Knowledge-based Systems
-
Knowledge-Based Support for Visual Exploration of Spatial Data
Research Issues in Intelligent Data Visualisation for Exploration and Communication
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
L
- Landmarks
-
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- Language
-
- natural language processing
- Speech User Interface Design Challenges
- Languages
-
- application-specific languages
- End-User Computing
- coordination languages
- LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- natural languages
- Spoken Dialogue Interfaces
- pattern languages
- Putting It All Together: Pattern Languages for Interaction Design
- visual languages
- An Approach to Evaluation of Software Visualization
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- visual programming languages
- Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
- Large Information Structures
-
Effective View Navigation
- Law
-
- Fitts' law
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Layout
-
- tiled layout
- Elastic Windows: Evaluation of Multi-Window Operations
- Learners
-
Balancing Usability and Learning in an Interface
- Learning
-
Autonomous Interface Agents
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
Soft Toys with Computer Hearts: Building Personal Storytelling Environments
The Collaboratory: a Virtual, Collaborative Learning Environment
- collaborative learning
- The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- collaborative learning environments
- Integrating Tools into the Classroom
- exploratory learning
- Single Display Groupware
- interactive learning
- Single Display Groupware
- interactive learning environments
- Designing For or Designing With? Informant Design For Interactive Learning Environments
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
- Legal Systems
-
Putting Visualization to Work: ProgramFinder for Youth Placement
- LEGO
-
Design of Spatially Aware Graspable Displays
- Libraries
-
- digital libraries
- A Comparison of Reading Paper and On-Line Documents
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
- Library
-
The Multimedia Library: The Center of an Information-Rich Community
- digital library
- An Animated Direct-Manipulation Interface to Digital Library Services
Artificial Intelligence Techniques in the Interface to a Digital Video Library
Exploring Search Results with Envision
- Light Painting
-
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- Links
-
- dynamic links
- Queries? Links? Is There a Difference?
- Listening
-
- selective listening
- Dynamic Soundscape: mapping time to space for audio browsing
- simultaneous listening
- Dynamic Soundscape: mapping time to space for audio browsing
- LiveBoard
-
"I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- Liveness
-
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
- Localization
-
The User-Centered Globalization Group at AT&T
- Location
-
- spatial location information
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- Logic
-
- distributed logic programming
- LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- Low-fidelity Prototyping
-
Product Usability: Survival Techniques
- Low-tech
-
Designing For or Designing With? Informant Design For Interactive Learning Environments
M
- Machine Control
-
End-User Computing
- Magazine
-
Magazines and Electronic Information Web channels - The Reader's Point of View
- Management
-
Transferring Usability Engineering to Software Houses: Some Practical Experiences
- network management
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- personal role management
- Elastic Windows: Evaluation of Multi-Window Operations
- process management
- Product Usability: Survival Techniques
- project management
- The Collaboratory: a Virtual, Collaborative Learning Environment
- user interface management systems
- Human-Computer Interaction: Introduction and Overview
The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- window management
- Elastic Windows: Evaluation of Multi-Window Operations
- Manipulation
-
- direct manipulation
- An Animated Direct-Manipulation Interface to Digital Library Services
Communication, Action and History
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
Multiagents Based Modelling in Graphical User Interfaces
Query Previews in Networked Information Systems: the Case of EOSDIS
Single Display Groupware
- object manipulation
- Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
- virtual manipulation
- Cooperative Bimanual Action
- Manipulators
-
- 3D graphical manipulators
- The Rockin' Mouse: Integral 3D Manipulation on a Plane
- Manufacturing
-
- advanced manufacturing
- Interfaces for Advanced Manufacturing Technology
- Mapping Optimization
-
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
- Maps
-
- dynamic interactive maps
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- Market
-
- consumer market
- Introduction to Design Ethnography
- Marking Menus
-
A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- Master's Programs
-
Art and Design Student Demos
- Matching
-
Putting Visualization to Work: ProgramFinder for Youth Placement
- Material Culture
-
Utopia Appropriated: The Future As It Was
- Mathematical Modeling
-
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
- Maximum
-
- the minute maximum value
- The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
- MBone
-
Evaluating Real-Time Multimedia Audio and Video Quality
- Measurement
-
- Web measurement
- Reflections on I/Design: User Interface Design at a Startup
- usability measurement
- 0 to 50 in 4 Years: CUIS at Boeing
- Mechanisms
-
- history mechanisms
- Revisitation Patterns in World Wide Web Navigation
- Media
-
- ambient media
- Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
The Bed: A Medium for Intimate Communication
- media design
- WebStage: An Active Media Enhanced World Wide Web Browser
- media equation
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- media query
- Hypermedia Research at C&C Research Labs, NEC USA
- media search
- Hypermedia Research at C&C Research Labs, NEC USA
- media spaces
- AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Design For Network Communities
- media understanding
- Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
- Mediated Reality
-
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- Meeting
-
- meeting schedulers
- Groupware Adoption & Adaptation
- meeting support tools
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- Memory
-
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
- memory prosthesis
- A Typology for Educational Interfaces
- organizational memory
- Creating Organization-Specific Usability Guidelines
Groupware Adoption & Adaptation
- spatial memory
- Dynamic Soundscape: mapping time to space for audio browsing
- Mental Model
-
A dynamic display, what's for ?
- Menu Selection
-
Cognitive Modeling Reveals Menu Search is Both Random and Systematic
- Menus
-
- marking menus
- A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- MessagePad
-
- Newton MessagePad
- Designing a Graphical User Interface for Healthcare Workers in Rural India
- Metaphor
-
Design For Network Communities
WebStage: An Active Media Enhanced World Wide Web Browser
- newspaper metaphor
- Queries? Links? Is There a Difference?
- Metaphorical Objects
-
Soft Toys with Computer Hearts: Building Personal Storytelling Environments
- Metaphors
-
An Environment that Integrates Flying and Fish Tank Metaphors
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- interface metaphors
- Exploring Search Results with Envision
- Methodologies
-
Usability and Requirements: What role can usability professionals play in requirements definition?
- Methodology
-
Contextual Design: Using Customer Work Models to Drive Systems Design
Getting Started on a Contextual Project
- design methodology
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- Methods
-
- analysis methods
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Human-Computer Interaction: Introduction and Overview
- creative methods
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- design methods
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Putting It All Together: Pattern Languages for Interaction Design
- rational methods
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- research methods
- Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
- social science methods
- Social and Natural Interfaces: Theory and Design
- Midwife
-
- auxiliary nurse midwife
- Designing a Graphical User Interface for Healthcare Workers in Rural India
- MIME
-
Developing Collaborative Applications Using the World Wide Web "Shell"
- Minimalist
-
Simplified Applications for Network Computers
- Mining
-
- data mining
- Building Task-Specific Interfaces to High Volume Conversational Data
Evolution of a User Interface Design: NCR's Management Discovery Tool
- Minority Groups
-
Cognitive and Software Solutions for Computer-related Anxiety
- Minute
-
- minute targets
- The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
- the minute maximum value
- The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
- Mirror
-
- mirror image
- HyperMirror: a Video-Mediated communication system
- mirror worlds
- Supporting Knowledge Workers Beyond the Desktop with Palplates
- Mobile
-
- mobile computing
- Design: No Job too Small
Designing a Graphical User Interface for Healthcare Workers in Rural India
Supporting Knowledge Workers Beyond the Desktop with Palplates
- mobile multimedia
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
- Mockups
-
Evolution of a User Interface Design: NCR's Management Discovery Tool
- Mode
-
- 3D display mode
- How Effective are 3D Display Modes?
- Model
-
- conceptual model
- Managing the Design of the User Interface
- mental model
- A dynamic display, what's for ?
- Model-based
-
- model-based design
- Designing User Interfaces from Analyses of Users' Tasks
Model-Based Design of Hypermedia Presentations
- model-based interface development
- MOBI-D: A Model-Based Development Environment for User-Centered Design
- Model-tracing
-
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
- Modeling
-
Balancing Usability and Learning in an Interface
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- cognitive modeling
- Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
Human-Computer Interaction: Introduction and Overview
Representation Without Taxation: What Makes GUI Good
- mathematical modeling
- Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
- predictive modeling
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- software architecture modeling
- From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- work modeling
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- Models
-
- cognitive models
- Cognitive Modeling Reveals Menu Search is Both Random and Systematic
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
Model-Based Design of Hypermedia Presentations
Multimedia Visual Interface Design
Relationships Between Users' and Interfaces' Task Representations
- interface models
- MOBI-D: A Model-Based Development Environment for User-Centered Design
- models of the user
- Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
- object-oriented models
- Object-Oriented Model in User Interface Design
- usage models
- Life, Death, and Lawfulness on the Electronic Frontier
- user models
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Depictive Interaction with Visual Information Using Sketches - DIVIUS
Getting Started on a Contextual Project
How to Personalize the Web
Multimedia Visual Interface Design
- Motion
-
- integral motion
- The Rockin' Mouse: Integral 3D Manipulation on a Plane
- motion pictures
- Utopia Appropriated: The Future As It Was
- Motor Control
-
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Cooperative Bimanual Action
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Mouse
-
The Rockin' Mouse: Integral 3D Manipulation on a Plane
- Mouth
-
An Isometric Tongue Pointing Device
- Movement
-
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Understanding Movement
- MUDs
-
Design For Network Communities
Supporting Knowledge Workers Beyond the Desktop with Palplates
- Multi-degree-of-freedom Input
-
A Two-Ball Mouse Affords Three Degrees of Freedom
- Multi-dimensionality
-
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
- Multi-resolution Images
-
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- Multi-user Domains
-
A Prototype Design Tool for Participants in Graphical Multiuser Environments
- Multi-window Operations
-
Elastic Windows: Evaluation of Multi-Window Operations
- Multiagents
-
Multiagents Based Modelling in Graphical User Interfaces
- Multimedia
-
"I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Designing Effective Multimedia Presentations
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
HCI in the Czech Republic
Interactive Ethnography: Digital Photography at Lincoln High School
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Multimedia Visual Interface Design
Support for Cooperatively Controlled Objects in Multimedia Applications
Synchronized Retrieval of Recorded Multimedia Data
The Collaboratory: a Virtual, Collaborative Learning Environment
The Multimedia Library: The Center of an Information-Rich Community
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
Using Music as a Communication Medium
WebStage: An Active Media Enhanced World Wide Web Browser
- interactive multimedia
- Learning About User-Centered Design: A Multimedia Case Study Tutorial
- mobile multimedia
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
- multimedia Internet
- Computers, Kids, and Creativity: What Does the Future Hold?
- multimedia conferencing
- Evaluating Real-Time Multimedia Audio and Video Quality
- multimedia indexing
- Accessing Multimedia through Concept Clustering
- multimedia indexing and search
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Multimodal
-
Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
- multimodal interaction
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- Multiple-user Interfaces
-
Support for Cooperatively Controlled Objects in Multimedia Applications
- Muscle Group Differences
-
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Music
-
Using Music as a Communication Medium
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- Musical
-
- musical improvisation
- A Computer Participant in Musical Improvisation
- musical instrument
- Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- musical interfaces
- The Magic Carpet: Physical Sensing for Immersive Environments
N
- Natural
-
- natural language processing
- Speech User Interface Design Challenges
- natural languages
- Spoken Dialogue Interfaces
- Navigation
-
"On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Hypermedia Extension Based on Recursive Abstractions
MedSpeak: Report Creation with Continuous Speech Recognition
Mediators: Guides through Online TV Services
Navigation in Electronic Worlds
Revisitation Patterns in World Wide Web Navigation
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- information navigation
- Age Group Differences in World Wide Web Navigation
Effective View Navigation
- window navigation
- Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
- Navigational Support
-
A Typology for Educational Interfaces
- NC
-
Simplified Applications for Network Computers
- Neighborhood
-
- brain neighborhood viewer
- The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- Netnews
-
Building Task-Specific Interfaces to High Volume Conversational Data
- Network
-
- network community
- Design For Network Communities
- network computer
- Simplified Applications for Network Computers
- network delays
- WANDS: Tools for designing and testing distributed documents
- network information systems
- Query Previews in Networked Information Systems: the Case of EOSDIS
- network management
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- Networking
-
- professional networking
- The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
- News
-
WebCard = Email + News + WWW
- News-on-demand
-
Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Newspaper Metaphor
-
Queries? Links? Is There a Difference?
- Newton MessagePad
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Non-native Speaker Interaction
-
Video Matters! When Communication Ability is Stressed, Video Helps
- Non-work Applications
-
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
- Note-taking
-
"I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- Notebook
-
- electronic notebook
- Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- Novice
-
Interfaces for Advanced Manufacturing Technology
- Nurse
-
- auxiliary nurse midwife
- Designing a Graphical User Interface for Healthcare Workers in Rural India
O
- Object Manipulation
-
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
- Object-oriented
-
OVID: Object View and Interaction Design
- object-oriented frameworks for collaboration
- A Computer Participant in Musical Improvisation
- object-oriented models
- Object-Oriented Model in User Interface Design
- Objects
-
- active objects
- Distributed Applets
- cooperatively controlled objects
- Support for Cooperatively Controlled Objects in Multimedia Applications
- metaphorical objects
- Soft Toys with Computer Hearts: Building Personal Storytelling Environments
- Observation
-
Structured Observation: Practical methods for understanding users and their work context
- user observation
- The Collaboratory: a Virtual, Collaborative Learning Environment
- Obstacles To User Involvement
-
Helping and Hindering User Involvement - A Tale of Everyday Design
- Older Users
-
Age Group Differences in World Wide Web Navigation
- On-line Education
-
The RISE Platform: Supporting Social Interaction for On-line Education
- Online Help
-
Comparison of Display Methods in Online Help
Human Interface Design at Fidelity Investments
- Operation
-
- eyes-free operation of computers
- Research Issues in Wearable Computers
- hands-free operation of computers
- Research Issues in Wearable Computers
- Operations
-
- multi-window operations
- Elastic Windows: Evaluation of Multi-Window Operations
- Optimization
-
- mapping optimization
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
- Optional Fields
-
Designating Required vs. Optional Input Fields
- Orbits
-
- video orbits
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- Organization
-
- information access and organization
- Elastic Windows: Evaluation of Multi-Window Operations
- information organization
- AnchoredDisplays: The Web on Walls
- organization overview
- 0 to 50 in 4 Years: CUIS at Boeing
- usability organization
- Managing the Design of the User Interface
- Organizational
-
- organizational aspects
- Magazines and Electronic Information Web channels - The Reader's Point of View
- organizational computing
- Building Task-Specific Interfaces to High Volume Conversational Data
- organizational context
- Introducing Usability at London Life Insurance Company
- organizational environments
- Corporate Strategy and Usability Research: A New Partnership
- organizational impact
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- organizational memory
- Creating Organization-Specific Usability Guidelines
Groupware Adoption & Adaptation
- organizational profiles
- Corporate Strategy and Usability Research: A New Partnership
- Organizations
-
HCI at Trilogy: Bringing the Design Stance to a Startup
Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
Paper as an Analytic Resource for the Design of New Technologies
The Founding of the Netscape User Experience Group
- HCI in organizations
- Usability Services at Compuware-Madison: Bringing Usability to Data Processing
- Orientation
-
- spatial orientation
- 3D Object Recognition with Motion
P
- PAC
-
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- Pad++
-
KidPad: A Design Collaboration Between Children, Technologists, and Educators
- Painting
-
- light painting
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- Pan
-
"Body Coupled FingeRing": Wireless Wearable Keyboard
- Paper
-
A Comparison of Reading Paper and On-Line Documents
Paper as an Analytic Resource for the Design of New Technologies
- hybrid paper electronic Interfaces
- PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- paper prototyping
- Reflections on I/Design: User Interface Design at a Startup
- Paper-like Interfaces
-
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- Paradigms
-
- interaction paradigms
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
- user interface paradigms
- Research Issues in Wearable Computers
- Parallel Computation
-
An Approach to Evaluation of Software Visualization
- ParaVision
-
An Approach to Evaluation of Software Visualization
- Participatory
-
- participatory analysis
- Participatory Analysis: Shared Development of Requirements from Scenarios
- participatory design
- KidPad: A Design Collaboration Between Children, Technologists, and Educators
Participatory Analysis: Shared Development of Requirements from Scenarios
- Passive-user Support
-
WebStage: An Active Media Enhanced World Wide Web Browser
- Path Steering
-
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- Pattern
-
- Pattern Recognition
- PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- pattern
- Notes on a Pattern Language for Interactive Usability
- pattern languages
- Putting It All Together: Pattern Languages for Interaction Design
- PDA
-
"Body Coupled FingeRing": Wireless Wearable Keyboard
Dynomite: A Dynamically Organized Ink and Audio Notebook
- Pen
-
- pen computing
- Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- pen input
- Designing a Graphical User Interface for Healthcare Workers in Rural India
The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
- speech and pen input
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- Pencigraphic Imaging
-
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- People
-
- blind people
- Rendering Drawings for Interactive Haptic Perception
- Perceived Usability
-
Internet Delay Effects: How Users Perceive Quality, Organization, and Ease of Use of Information
- Perception
-
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Usability Testing of System Status Displays for Army Missile Defense
- haptic perception
- Rendering Drawings for Interactive Haptic Perception
- Performance
-
- electronic performance support
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- human performance
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- human performance engineering
- Human-Computer Interaction: Introduction and Overview
- performance support
- Wizards, Coaches, Advisors, and More: A Performance Support Primer
- Periodical
-
Magazines and Electronic Information Web channels - The Reader's Point of View
- Periphery
-
- center and periphery
- Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Personal
-
- personal documentary
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- personal home assistant
- Access for all: HEPHAISTOS - A Personal Home Assistant
- personal imaging
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- personal role management
- Elastic Windows: Evaluation of Multi-Window Operations
- personal storytelling
- Soft Toys with Computer Hearts: Building Personal Storytelling Environments
- Personality
-
Kinetic Typography: Issues in Time-Based Presentation of Text
Social and Natural Interfaces: Theory and Design
- Perspective Viewing
-
How Effective are 3D Display Modes?
- Persuasion
-
Captology: The Study of Computers as Persuasive Technologies
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Phone-based Interfaces
-
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- Photography
-
- digital photography
- Interactive Ethnography: Digital Photography at Lincoln High School
- Physical
-
- physical avatar
- The Bed: A Medium for Intimate Communication
- physical interaction
- Technology at Home: A Digital Personal Scale
- physical interfaces
- Soft Toys with Computer Hearts: Building Personal Storytelling Environments
- Pictorial Database
-
Depictive Interaction with Visual Information Using Sketches - DIVIUS
- Pictures
-
- motion pictures
- Utopia Appropriated: The Future As It Was
- Piezoelectrics
-
The Magic Carpet: Physical Sensing for Immersive Environments
- PIMs
-
Claris Organizer's Expanding Contact Card
- Pipeline
-
- haptic rendering pipeline
- Rendering Drawings for Interactive Haptic Perception
- Planning
-
- strategic planning
- Corporate Strategy and Usability Research: A New Partnership
- urban planning
- A Prototype Design Tool for Participants in Graphical Multiuser Environments
- Pointing
-
- computer pointing devices
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- pointing and selection tasks
- Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
- pointing devices
- A Two-Ball Mouse Affords Three Degrees of Freedom
The Tactile Touchpad
- Poland
-
Transferring Usability Engineering to Software Houses: Some Practical Experiences
- Positionality
-
Translation in HCI: Formal Representations for Work Analysis and Collaboration
- Poverty
-
- communication poverty
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- information poverty
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- Power User
-
Testing for Power Usability
- Practical Techniques
-
Product Usability: Survival Techniques
- Practice
-
- HCI practice
- HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- HCI research and practice
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- Predictive Modeling
-
Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- Presence
-
- abstracted presence
- The Bed: A Medium for Intimate Communication
- communicative presence
- Enhancement of Communicative Presence in Desktop Video Conferencing Systems
- sense of presence
- AROMA: Abstract Representation of Presence Supporting Mutual Awareness
- Preview
-
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
- query preview
- Query Previews in Networked Information Systems: the Case of EOSDIS
- Principles
-
- design principles
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Product Usability: Survival Techniques
- Privacy
-
Sensing Activity in Video Images
- Problem Solving
-
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
Entertainment is a Human Factor: Game Design and HCI
- Procedural Knowledge
-
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- Process
-
- application development process
- Introducing Usability at London Life Insurance Company
- design process
- Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Reflections on I/Design: User Interface Design at a Startup
Social Trends and Product Opportunities: Philips' Vision of the Future Project
- process management
- Product Usability: Survival Techniques
- software development process
- Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
- work process support
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- Process-based Scaffolding
-
Integrating Tools into the Classroom
- Processing
-
- human information processing
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- natural language processing
- Speech User Interface Design Challenges
- Product
-
- integrated product teams
- The Design of a Wearable Computer
- product design
- Visual Interaction Design
- product development
- Product Usability: Survival Techniques
Transferring a designed user experience to product
Usability and Requirements: What role can usability professionals play in requirements definition?
- product selection
- Effective Product Selection in Electronic Catalogs
- Production
-
- production development
- Current Issues in Assessing and Improving Documentation Usability
- production environment
- Practical User Interface Design: Developing within Real-World Constraints
- production systems
- Testing for Power Usability
- Productivity Tools
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- Professional Networking
-
The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
- Profiles
-
- organizational profiles
- Corporate Strategy and Usability Research: A New Partnership
- user profiles
- Introducing Usability at London Life Insurance Company
Managing the Design of the User Interface
Structured Observation: Practical methods for understanding users and their work context
- Programming
-
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
- distributed logic programming
- LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- end-user programming
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Internet Scrapbook: Creating Personalized World Wide Web Pages
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- programming by demonstration
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
End-User Computing
Internet Scrapbook: Creating Personalized World Wide Web Pages
- programming by example
- Internet Scrapbook: Creating Personalized World Wide Web Pages
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- user programming
- End-User Computing
- visual programming
- A Prototype Design Tool for Participants in Graphical Multiuser Environments
Multiagents Based Modelling in Graphical User Interfaces
- visual programming languages
- Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
- Programs
-
- graduate programs
- HCI at the University of Michigan's School of Information
- master's programs
- Art and Design Student Demos
- Project Management
-
The Collaboratory: a Virtual, Collaborative Learning Environment
- Properties
-
- ink properties
- Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- Prosodics
-
Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
- Prosthesis
-
- memory prosthesis
- A Typology for Educational Interfaces
- Prototypes
-
Designing For or Designing With? Informant Design For Interactive Learning Environments
Evolution of a User Interface Design: NCR's Management Discovery Tool
- Prototyping
-
Human Interface Design at Fidelity Investments
Product Usability: Survival Techniques
Prototyping Supermarket Designs Using Virtual Reality
- low-fidelity prototyping
- Product Usability: Survival Techniques
- paper prototyping
- Reflections on I/Design: User Interface Design at a Startup
- rapid prototyping
- Designing a Graphical User Interface for Healthcare Workers in Rural India
- PSN-elderly
-
Access for all: HEPHAISTOS - A Personal Home Assistant
- Psychological Impact
-
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- Psychology
-
- cognitive psychology
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
- psychology of HCI
- Captology: The Study of Computers as Persuasive Technologies
- Publishing
-
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
- electronic publishing
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Magazines and Electronic Information Web channels - The Reader's Point of View
- PVDF
-
The Magic Carpet: Physical Sensing for Immersive Environments
Q
- Qualitative
-
- qualitative data
- Structured Observation: Practical methods for understanding users and their work context
- qualitative data analysis
- Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
- Quality
-
Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
- quality in use
- Learning for usability: An explorative study of qualities in use
- speech quality
- Evaluating Real-Time Multimedia Audio and Video Quality
- Query
-
- dynamic query
- Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Putting Visualization to Work: ProgramFinder for Youth Placement
Query Previews in Networked Information Systems: the Case of EOSDIS
- media query
- Hypermedia Research at C&C Research Labs, NEC USA
- query preview
- Query Previews in Networked Information Systems: the Case of EOSDIS
- visual query interface
- IFQ: A Visual Query Interface for Object-based Image Retrieval
R
- Radar
-
- Doppler radar
- The Magic Carpet: Physical Sensing for Immersive Environments
- Radiology
-
MedSpeak: Report Creation with Continuous Speech Recognition
- Rajasthan
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Rapid Prototyping
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Rational Methods
-
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- Readers
-
- digital document readers
- A Comparison of Reading Paper and On-Line Documents
- Reading
-
A Comparison of Reading Paper and On-Line Documents
- Reality
-
- augmented reality
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- mediated reality
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- virtual reality
- 3D Object Recognition with Motion
An Environment that Integrates Flying and Fish Tank Metaphors
BIOculars: A Virtual Ecosystem For Wilderness Parks
Crowded Collaborative Virtual Environments
HCI in the Czech Republic
Prototyping Supermarket Designs Using Virtual Reality
- Reciprocity
-
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Recognition
-
- Pattern Recognition
- PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- automatic speech recognition
- Speech User Interface Design Challenges
- continuous speech recognition
- MedSpeak: Report Creation with Continuous Speech Recognition
- speech recognition
- Access for all: HEPHAISTOS - A Personal Home Assistant
Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Recording
-
- audio recording
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- Reducing Implementation Cost
-
Practical User Interface Design: Developing within Real-World Constraints
- Reference Topic
-
Comparison of Display Methods in Online Help
- Relevance
-
- socio-cultural relevance
- Technology at Home: A Digital Personal Scale
- Remote Work
-
Telework: When Your Job is on the Line
Video Matters! When Communication Ability is Stressed, Video Helps
- Rendering
-
- haptic rendering pipeline
- Rendering Drawings for Interactive Haptic Perception
- Representation
-
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
- design representation techniques
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- graphical representation
- Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
- Required Fields
-
Designating Required vs. Optional Input Fields
- Requirements
-
Usability and Requirements: What role can usability professionals play in requirements definition?
- requirements gathering
- Interviewing Customers: Discovering What They Can't Tell You
- user requirements
- Design: No Job too Small
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
- Research
-
- HCI research
- HCI Education & Research at the University of Puerto Rico-Mayagüez
HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- HCI research and practice
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- applications research
- Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- basic research symposium
- Basic Research Symposium
- design research
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- research methods
- Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
- usability research
- Corporate Strategy and Usability Research: A New Partnership
- Resolution
-
- conflict detection and resolution
- Timewarp: Techniques for Autonomous Collaboration
- Resource Discovery
-
Building Task-Specific Interfaces to High Volume Conversational Data
- Resources
-
- HCI resources
- The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
- information resources
- Groupware Adoption & Adaptation
- Response Time
-
WANDS: Tools for designing and testing distributed documents
- Responses
-
- social responses to communication technology
- Social and Natural Interfaces: Theory and Design
- Responsibility
-
- social responsibility
- HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- Retaliation
-
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Retrieval
-
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- data retrieval
- Evolution of a User Interface Design: NCR's Management Discovery Tool
Synchronized Retrieval of Recorded Multimedia Data
- image retrieval
- IFQ: A Visual Query Interface for Object-based Image Retrieval
- information retrieval
- "On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Queries? Links? Is There a Difference?
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
The Multimedia Library: The Center of an Information-Rich Community
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- information retrieval and browsing
- Accessing Multimedia through Concept Clustering
- information retrieval interfaces
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Reusable Components
-
0 to 50 in 4 Years: CUIS at Boeing
- Reviewing
-
Web Interfaces Live: What's Hot, What's Not?
- Rewrite
-
- graphical rewrite rules
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
- Rhetoric
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- Role
-
- personal role management
- Elastic Windows: Evaluation of Multi-Window Operations
- Rotation
-
A Two-Ball Mouse Affords Three Degrees of Freedom
- Rule-based Behaviour
-
Multiagents Based Modelling in Graphical User Interfaces
- Rules
-
- graphical rewrite rules
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
S
- Salvaging
-
"I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- Scaffolding
-
- process-based scaffolding
- Integrating Tools into the Classroom
- Scalability
-
A Typology for Educational Interfaces
- Scatter/gather
-
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
- Scenarios
-
Participatory Analysis: Shared Development of Requirements from Scenarios
Social Trends and Product Opportunities: Philips' Vision of the Future Project
- Scent
-
- information scent
- Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
- Schedulers
-
- meeting schedulers
- Groupware Adoption & Adaptation
- Science
-
- computer science
- Design v. Computing: Debating the Future of Human-Computer Interaction
- earth science
- Query Previews in Networked Information Systems: the Case of EOSDIS
- information science
- HCI at the University of Michigan's School of Information
- science education
- Integrating Tools into the Classroom
- social science methods
- Social and Natural Interfaces: Theory and Design
- Scientific Visualization
-
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- Scripts
-
- temporal scripts
- Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
- Scroll Bars
-
Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
- Scrolling
-
Dual Stream Input for Pointing and Scrolling
- Search
-
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Searching and Browsing Text Collections with Large Category Hierarchies
- media search
- Hypermedia Research at C&C Research Labs, NEC USA
- multimedia indexing and search
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- visual search
- Cognitive Modeling Reveals Menu Search is Both Random and Systematic
- Searching
-
Autonomous Interface Agents
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Effective View Navigation
Measuring Website Usability
- Sections
-
- expanding sections
- Claris Organizer's Expanding Contact Card
- Seeking
-
- information seeking
- SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
- Selection
-
- menu selection
- Cognitive Modeling Reveals Menu Search is Both Random and Systematic
- pointing and selection tasks
- Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
- product selection
- Effective Product Selection in Electronic Catalogs
- Selective Listening
-
Dynamic Soundscape: mapping time to space for audio browsing
- Semantics
-
A method for graphical input on the WWW
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- Semiotics
-
An Approach to Evaluation of Software Visualization
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- Sense Of Presence
-
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
- Sensing
-
- activity sensing
- Sensing Activity in Video Images
- foot sensing
- The Magic Carpet: Physical Sensing for Immersive Environments
- Sensitive
-
- touch sensitive control
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Server
-
- Web server
- Developing Collaborative Applications Using the World Wide Web "Shell"
- Service Creation
-
Mediators: Guides through Online TV Services
- Services
-
- financial services
- Human Interface Design at Fidelity Investments
- ubiquitous services
- CyberDesk: Automated Integration of Desktop and Network Services
- Setting
-
- usability goal setting
- Introducing Usability at London Life Insurance Company
- Shared
-
- shared electronic spaces
- A Tour of TeamRooms
- shared spaces
- Design For Network Communities
- Sharing
-
- knowledge sharing
- Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
- Shutter Glass Stereo
-
How Effective are 3D Display Modes?
- SIGCHI
-
ACM SIGCHI Information Infrastructure
Improving International Communication and Cooperation in SIGCHI
- Simplicity
-
Simplified Applications for Network Computers
- Simulation
-
BIOculars: A Virtual Ecosystem For Wilderness Parks
Balancing Usability and Learning in an Interface
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
- interactive simulation
- The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- Simultaneous Listening
-
Dynamic Soundscape: mapping time to space for audio browsing
- Site Design
-
Designing Usable and Visually Appealing Web Sites
- Sketching
-
Interactive Systems for Supporting the Emergence of Concepts and Ideas
- Skill Transfer
-
Introducing Usability at London Life Insurance Company
- Social
-
- computers are social actors
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- social computing
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- social dynamics
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- social filtering
- Building Task-Specific Interfaces to High Volume Conversational Data
- social history
- Utopia Appropriated: The Future As It Was
- social impact
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- social interaction
- Mediators: Guides through Online TV Services
- social issues
- Computers, Kids, and Creativity: What Does the Future Hold?
KidPad: A Design Collaboration Between Children, Technologists, and Educators
Magazines and Electronic Information Web channels - The Reader's Point of View
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- social responses to communication technology
- Social and Natural Interfaces: Theory and Design
- social responsibility
- HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- social science methods
- Social and Natural Interfaces: Theory and Design
- social user interfaces
- Creating Conversational Interfaces for Interactive Software Agents
- Socio-cultural
-
- socio-cultural forecasts
- Social Trends and Product Opportunities: Philips' Vision of the Future Project
- socio-cultural relevance
- Technology at Home: A Digital Personal Scale
- Soft Keyboard
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Software
-
- enterprise software
- HCI at Trilogy: Bringing the Design Stance to a Startup
- kids software
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
- software agents
- Creating Conversational Interfaces for Interactive Software Agents
Software Agents
- software architecture modeling
- From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- software development
- Developing Collaborative Applications Using the World Wide Web "Shell"
Transferring a designed user experience to product
- software development process
- Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
- software engineering
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Practical Usability Evaluation
- software usability
- Transferring Usability Engineering to Software Houses: Some Practical Experiences
- software visualization
- An Approach to Evaluation of Software Visualization
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
- user interface software
- Human-Computer Interaction: Introduction and Overview
- Solving
-
- problem solving
- Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
Entertainment is a Human Factor: Game Design and HCI
- Space
-
- information space
- How People Use WWW Bookmarks
- Spaces
-
- media spaces
- AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Design For Network Communities
- shared electronic spaces
- A Tour of TeamRooms
- shared spaces
- Design For Network Communities
- virtual spaces
- The Collaboratory: a Virtual, Collaborative Learning Environment
- Spatial
-
- spatial location information
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- spatial memory
- Dynamic Soundscape: mapping time to space for audio browsing
- spatial orientation
- 3D Object Recognition with Motion
- Spatialized Audio
-
Dynamic Soundscape: mapping time to space for audio browsing
- Speaker
-
- non-native speaker interaction
- Video Matters! When Communication Ability is Stressed, Video Helps
- Special
-
- special interest area
- Visual Interaction Design
- special interest group
- Visual Interaction Design
- Speech
-
Spoken Dialogue Interfaces
World Wide Web as Usability Tester, Collector, Recruiter
- automatic speech recognition
- Speech User Interface Design Challenges
- commercial speech
- Utopia Appropriated: The Future As It Was
- continuous speech recognition
- MedSpeak: Report Creation with Continuous Speech Recognition
- speech and pen input
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- speech intelligibility
- Evaluating Real-Time Multimedia Audio and Video Quality
- speech interface design
- MedSpeak: Report Creation with Continuous Speech Recognition
- speech interfaces
- Creating Conversational Interfaces for Interactive Software Agents
- speech quality
- Evaluating Real-Time Multimedia Audio and Video Quality
- speech recognition
- Access for all: HEPHAISTOS - A Personal Home Assistant
Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Sponsorship
-
Introducing Usability at London Life Insurance Company
- Spreadsheets
-
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
- SRCT
-
Social and Natural Interfaces: Theory and Design
- Standards
-
- documentation standards
- Current Issues in Assessing and Improving Documentation Usability
- user interface standards
- 0 to 50 in 4 Years: CUIS at Boeing
- Startup Company
-
Reflections on I/Design: User Interface Design at a Startup
- Startups
-
HCI at Trilogy: Bringing the Design Stance to a Startup
- Steering
-
- path steering
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- Stereo
-
- anaglyph stereo
- How Effective are 3D Display Modes?
- shutter glass stereo
- How Effective are 3D Display Modes?
- stereo displays
- An Environment that Integrates Flying and Fish Tank Metaphors
- Story-based Immersive Systems
-
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
- Storyboard
-
Hypermedia Research at C&C Research Labs, NEC USA
- Storytelling
-
Rosebud: Technological Toys for Storytelling
- digital storytelling
- Digital Storytelling and Computer Game Design
- personal storytelling
- Soft Toys with Computer Hearts: Building Personal Storytelling Environments
- Strategic
-
- strategic planning
- Corporate Strategy and Usability Research: A New Partnership
- strategic usability
- Strategic Usability: Introducing Usability into Organisations
- Strategies
-
From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
- design strategies
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- target-pointing strategies
- The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
- usability strategies
- Strategic Usability: Introducing Usability into Organisations
- Strategy
-
- corporate strategy
- Corporate Strategy and Usability Research: A New Partnership
- Structural Analysis
-
Hypermedia Extension Based on Recursive Abstractions
- Structures
-
- large information structures
- Effective View Navigation
- Student Work
-
Art and Design Student Demos
- Students
-
- CHI students
- Students at CHI
- graduate students
- Students at CHI
- Studies
-
- case studies
- Visual Interaction Design: Designing the Quality Experience
- contextual studies
- Activity Theory: Basic Concepts and Applications
- empirical studies
- Designing Effective Multimedia Presentations
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
Magazines and Electronic Information Web channels - The Reader's Point of View
Relationships Between Users' and Interfaces' Task Representations
The Persona Effect: Affective Impact of Animated Pedagogical Agents
- user studies
- Contextual Techniques: Seeing Design Implications in Data
Does Immersion Make a Virtual Environment More Usable?
Effective Product Selection in Electronic Catalogs
- user studies work analysis
- Contextual Design: Using Customer Work Models to Drive Systems Design
Getting Started on a Contextual Project
- Study
-
- design study
- Helping and Hindering User Involvement - A Tale of Everyday Design
- diary study
- Paper as an Analytic Resource for the Design of New Technologies
- empirical study
- How People Use WWW Bookmarks
- field study
- From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
- user study
- How People Use WWW Bookmarks
- Style
-
- architectural style
- From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- style guides
- Creating Organization-Specific Usability Guidelines
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface
- Styles
-
- interaction styles
- Human-Computer Interaction: Introduction and Overview
- Summarization
-
- automatic text summarization
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- video summarization
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Supermarkets
-
- design of supermarkets
- Prototyping Supermarket Designs Using Virtual Reality
- Support
-
- electronic performance support
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- intelligent support
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- knowledge base support
- Wizards, Coaches, Advisors, and More: A Performance Support Primer
- meeting support tools
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- navigational support
- A Typology for Educational Interfaces
- passive-user support
- WebStage: An Active Media Enhanced World Wide Web Browser
- performance support
- Wizards, Coaches, Advisors, and More: A Performance Support Primer
- work process support
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- Supported
-
- computer supported collaboration
- Support for Cooperatively Controlled Objects in Multimedia Applications
- Surveillance
-
Alice Sat Here
- Survey
-
How People Use WWW Bookmarks
- Survival Analysis
-
Life, Death, and Lawfulness on the Electronic Frontier
- Symbols
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- visual symbols
- Designing Icons and Visual Symbols
- Symposium
-
- basic research symposium
- Basic Research Symposium
- Synchronization
-
- integration and synchronization
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- System Acceptability
-
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Systems
-
- Computer Vision Systems
- PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- adaptive systems
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Participatory Adaptation
- consumer systems
- Mediators: Guides through Online TV Services
- critiquing systems
- The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- expert systems
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- geographic information systems (GIS)
- Knowledge-Based Support for Visual Exploration of Spatial Data
Research Issues in Intelligent Data Visualisation for Exploration and Communication
- information systems
- Practical Usability Evaluation
- intelligent systems
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
The Persona Effect: Affective Impact of Animated Pedagogical Agents
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- interactive systems
- From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- kiosk systems
- Supporting Knowledge Workers Beyond the Desktop with Palplates
- knowledge-based systems
- Knowledge-Based Support for Visual Exploration of Spatial Data
Research Issues in Intelligent Data Visualisation for Exploration and Communication
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- legal systems
- Putting Visualization to Work: ProgramFinder for Youth Placement
- network information systems
- Query Previews in Networked Information Systems: the Case of EOSDIS
- production systems
- Testing for Power Usability
- story-based immersive systems
- Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
- systems analysis
- Translation in HCI: Formal Representations for Work Analysis and Collaboration
- systems understanding
- A dynamic display, what's for ?
- user interface management systems
- Human-Computer Interaction: Introduction and Overview
The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- user/machine systems
- Practical Usability Evaluation
T
- Tablets
-
A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- Tactile
-
- tactile drawing
- Rendering Drawings for Interactive Haptic Perception
- tactile feedback
- Easy Tactile Feedback in Bargain Basement Prices
The Tactile Touchpad
- tactile input device
- Billow: Networked Hospital Playspace for Children
- Tangible Interfaces
-
Rosebud: Technological Toys for Storytelling
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
The Bed: A Medium for Intimate Communication
- Target-pointing Strategies
-
The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
- Targets
-
- minute targets
- The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
- Task
-
Evaluating Real-Time Multimedia Audio and Video Quality
- task analysis
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Designing User Interfaces from Analyses of Users' Tasks
Getting Started on a Contextual Project
Managing the Design of the User Interface
OVID: Object View and Interaction Design
Telemedical Consultation: Task Characteristics
Translation in HCI: Formal Representations for Work Analysis and Collaboration
- task decomposition
- From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
- task difficulty
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- task integration
- A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- work and task analysis
- Introducing Usability at London Life Insurance Company
- Task-artifact Framework
-
Participatory Analysis: Shared Development of Requirements from Scenarios
- Task-based
-
- task-based design
- Designing User Interfaces from Analyses of Users' Tasks
MOBI-D: A Model-Based Development Environment for User-Centered Design
- task-based interface
- Wizards, Coaches, Advisors, and More: A Performance Support Primer
- Tasks
-
- pointing and selection tasks
- Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
- Taxonomy
-
Characterizing Interactive Externalizations
- Team
-
- team decision making
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- team design
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- Teams
-
- integrated product teams
- The Design of a Wearable Computer
- Techniques
-
- coping techniques
- Cognitive and Software Solutions for Computer-related Anxiety
- design representation techniques
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- design techniques
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Helping and Hindering User Involvement - A Tale of Everyday Design
KidPad: A Design Collaboration Between Children, Technologists, and Educators
- input techniques and devices
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- interaction techniques
- Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
- practical techniques
- Product Usability: Survival Techniques
- tools and techniques
- Practical Usability Evaluation
Structured Observation: Practical methods for understanding users and their work context
- Technology
-
Utopia Appropriated: The Future As It Was
- educational technology
- Integrating Tools into the Classroom
- human-interface technology
- The NCR Human Interface Technology Center
- social responses to communication technology
- Social and Natural Interfaces: Theory and Design
- technology transfer
- Putting Visualization to Work: ProgramFinder for Youth Placement
Transferring a designed user experience to product
- Teenagers
-
Introduction to Design Ethnography
- Telecommunications
-
The Pillow: Artist-Designers in the Digital Age
- Telecommuting
-
Telework: When Your Job is on the Line
- Telematics Applications
-
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- Telemedicine
-
Telemedical Consultation: Task Characteristics
- Telephony
-
Billow: Networked Hospital Playspace for Children
- computer telephony integration
- The RISE Platform: Supporting Social Interaction for On-line Education
- Telepresence
-
The Bed: A Medium for Intimate Communication
inTouch: A Medium for Haptic Interpersonal Communication
- Teleproxy
-
The Collaboratory: a Virtual, Collaborative Learning Environment
- Television
-
- interactive television
- Mediators: Guides through Online TV Services
The Collaboratory: a Virtual, Collaborative Learning Environment
- Telework
-
Awareness in Collaborative Systems
Telework: When Your Job is on the Line
- Temporal Scripts
-
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
- Temporality
-
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
- Testing
-
Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
Testing for Power Usability
World Wide Web as Usability Tester, Collector, Recruiter
- icon testing
- Usability Testing of System Status Displays for Army Missile Defense
- usability testing
- Current Issues in Assessing and Improving Documentation Usability
Design: No Job too Small
Designing Effective Multimedia Presentations
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface
Measuring Website Usability
Product Usability: Survival Techniques
The Founding of the Netscape User Experience Group
Usability Testing of System Status Displays for Army Missile Defense
Usability Testing of World Wide Web Sites
- Tests
-
- user tests
- Easy Tactile Feedback in Bargain Basement Prices
- Text
-
Searching and Browsing Text Collections with Large Category Hierarchies
- automatic text summarization
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- text display
- Kinetic Typography: Issues in Time-Based Presentation of Text
- Text-picture Document
-
A dynamic display, what's for ?
- Theatre
-
Understanding Movement
- Theory
-
Human-Computer Interaction: Introduction and Overview
- activity theory
- Activity Theory: Basic Concepts and Applications
- construction-integration theory
- LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
- Thesis Issues
-
Students at CHI
- Thinking
-
- design thinking
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- Three Dimensional Interfaces
-
Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- Tiled Layout
-
Elastic Windows: Evaluation of Multi-Window Operations
- Time
-
- response time
- WANDS: Tools for designing and testing distributed documents
- Timewarp
-
Timewarp: Techniques for Autonomous Collaboration
- Tone Of Voice
-
Kinetic Typography: Issues in Time-Based Presentation of Text
- Tongue
-
An Isometric Tongue Pointing Device
- Toolglass
-
A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- Toolkits
-
The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- Tools
-
Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
- authoring tools
- Single Display Groupware
- communication tools
- Enhancement of Communicative Presence in Desktop Video Conferencing Systems
- design tools
- A Prototype Design Tool for Participants in Graphical Multiuser Environments
- development tools
- Java-Based User Interface Development
- meeting support tools
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- productivity tools
- Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- tools and techniques
- Practical Usability Evaluation
Structured Observation: Practical methods for understanding users and their work context
- Topic
-
- reference topic
- Comparison of Display Methods in Online Help
- Touch Sensitive Control
-
Access for all: HEPHAISTOS - A Personal Home Assistant
- Touchpads
-
The Tactile Touchpad
- Training
-
Age Group Differences in World Wide Web Navigation
- computer-based training
- Interfaces for Advanced Manufacturing Technology
- end-user training
- Learning for usability: An explorative study of qualities in use
- Trajectory-based Interaction
-
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- Transfer
-
- skill transfer
- Introducing Usability at London Life Insurance Company
- technology transfer
- Putting Visualization to Work: ProgramFinder for Youth Placement
Transferring a designed user experience to product
- Translation
-
Translation in HCI: Formal Representations for Work Analysis and Collaboration
- Translator
-
Translation in HCI: Formal Representations for Work Analysis and Collaboration
- Transparency
-
A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- Trustworthiness
-
Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
- Two-handed
-
- two-handed input
- A GUI Paradigm Using Tablets, Two-hands and Transparency
Dual Stream Input for Pointing and Scrolling
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- two-handed interaction
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Cooperative Bimanual Action
- Type
-
Color and Type in Information Design
- Typography
-
- kinetic typography
- Kinetic Typography: Issues in Time-Based Presentation of Text
U
- Ubiquitous
-
- ubiquitous computing
- AROMA: Abstract Representation of Presence Supporting Mutual Awareness
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
From the Flashing 12:00 to a Usable Machine: Applying UbiComp to the VCR
Supporting Knowledge Workers Beyond the Desktop with Palplates
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Technology at Home: A Digital Personal Scale
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- ubiquitous services
- CyberDesk: Automated Integration of Desktop and Network Services
- UIMSs
-
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- Uncertainty
-
Depictive Interaction with Visual Information Using Sketches - DIVIUS
- Understanding
-
- media understanding
- Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
- systems understanding
- A dynamic display, what's for ?
- Undo
-
Communication, Action and History
- Urban Planning
-
A Prototype Design Tool for Participants in Graphical Multiuser Environments
- URL
-
Developing Collaborative Applications Using the World Wide Web "Shell"
- Usability
-
Age Group Differences in World Wide Web Navigation
Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
Information Visualization
Learning for usability: An explorative study of qualities in use
Notes on a Pattern Language for Interactive Usability
Sensing Activity in Video Images
Structured Observation: Practical methods for understanding users and their work context
Testing for Power Usability
Usability, Help Desk Calls, and Residential Internet Usage
User Interface Design for the WWW
World Wide Web as Usability Tester, Collector, Recruiter
- apparent usability
- Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- communicating usability data
- Strategic Usability: Introducing Usability into Organisations
- documentation usability
- Current Issues in Assessing and Improving Documentation Usability
- emotional usability
- Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
- perceived usability
- Internet Delay Effects: How Users Perceive Quality, Organization, and Ease of Use of Information
- software usability
- Transferring Usability Engineering to Software Houses: Some Practical Experiences
- strategic usability
- Strategic Usability: Introducing Usability into Organisations
- usability engineering
- 0 to 50 in 4 Years: CUIS at Boeing
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
HCI Education & Research at the University of Puerto Rico-Mayagüez
Human-Computer Interaction: Introduction and Overview
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
Usability Testing of World Wide Web Sites
- usability evaluation
- Managing the Design of the User Interface
Measuring Website Usability
Product Usability: Survival Techniques
- usability goal setting
- Introducing Usability at London Life Insurance Company
- usability goals
- Managing the Design of the User Interface
- usability guidelines
- Creating Organization-Specific Usability Guidelines
- usability measurement
- 0 to 50 in 4 Years: CUIS at Boeing
- usability organization
- Managing the Design of the User Interface
- usability research
- Corporate Strategy and Usability Research: A New Partnership
- usability strategies
- Strategic Usability: Introducing Usability into Organisations
- usability testing
- Current Issues in Assessing and Improving Documentation Usability
Design: No Job too Small
Designing Effective Multimedia Presentations
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface
Measuring Website Usability
Product Usability: Survival Techniques
The Founding of the Netscape User Experience Group
Usability Testing of System Status Displays for Army Missile Defense
Usability Testing of World Wide Web Sites
- usability walkthroughs
- Introducing Usability at London Life Insurance Company
- Usage
-
Participatory Adaptation
- usage models
- Life, Death, and Lawfulness on the Electronic Frontier
- Use
-
- context of use
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- quality in use
- Learning for usability: An explorative study of qualities in use
- video use
- Evaluating Real-Time Multimedia Audio and Video Quality
- Usenet
-
Building Task-Specific Interfaces to High Volume Conversational Data
- User
-
- graphical user interfaces
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Focus+Context Visualization with Flip Zooming and the Zoom Browser
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
The RISE Platform: Supporting Social Interaction for On-line Education
- graspable user interfaces
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- models of the user
- Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
- obstacles to user involvement
- Helping and Hindering User Involvement - A Tale of Everyday Design
- power user
- Testing for Power Usability
- social user interfaces
- Creating Conversational Interfaces for Interactive Software Agents
- user acceptance
- The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- user data collection
- Structured Observation: Practical methods for understanding users and their work context
- user experience
- Technology at Home: A Digital Personal Scale
- user input
- Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
- user interface
- Notes on a Pattern Language for Interactive Usability
- user interface design
- Access for all: HEPHAISTOS - A Personal Home Assistant
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Designing User Interfaces from Analyses of Users' Tasks
Entertainment is a Human Factor: Game Design and HCI
Exploring Search Results with Envision
Graphical Encoding in Information Visualization
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface
OVID: Object View and Interaction Design
Object-Oriented Model in User Interface Design
Reflections on I/Design: User Interface Design at a Startup
The Collaboratory: a Virtual, Collaborative Learning Environment
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- user interface development
- MOBI-D: A Model-Based Development Environment for User-Centered Design
- user interface development environments
- The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- user interface management systems
- Human-Computer Interaction: Introduction and Overview
The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- user interface paradigms
- Research Issues in Wearable Computers
- user interface software
- Human-Computer Interaction: Introduction and Overview
- user interface standards
- 0 to 50 in 4 Years: CUIS at Boeing
- user interfaces
- An Animated Direct-Manipulation Interface to Digital Library Services
Elastic Windows: Evaluation of Multi-Window Operations
HCI at Trilogy: Bringing the Design Stance to a Startup
Java-Based User Interface Development
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Multiagents Based Modelling in Graphical User Interfaces
Practical Usability Evaluation
Practical Usability Evaluation
The NCR Human Interface Technology Center
The User-Centered Globalization Group at AT&T
Transferring a designed user experience to product
- user models
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Depictive Interaction with Visual Information Using Sketches - DIVIUS
Getting Started on a Contextual Project
How to Personalize the Web
Multimedia Visual Interface Design
- user observation
- The Collaboratory: a Virtual, Collaborative Learning Environment
- user profiles
- Introducing Usability at London Life Insurance Company
Managing the Design of the User Interface
Structured Observation: Practical methods for understanding users and their work context
- user programming
- End-User Computing
- user requirements
- Design: No Job too Small
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
- user studies
- Contextual Techniques: Seeing Design Implications in Data
Does Immersion Make a Virtual Environment More Usable?
Effective Product Selection in Electronic Catalogs
- user studies work analysis
- Contextual Design: Using Customer Work Models to Drive Systems Design
Getting Started on a Contextual Project
- user study
- How People Use WWW Bookmarks
- user tests
- Easy Tactile Feedback in Bargain Basement Prices
- User-centered Design
-
A Computer Participant in Musical Improvisation
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Evolution of a User Interface Design: NCR's Management Discovery Tool
Helping and Hindering User Involvement - A Tale of Everyday Design
MOBI-D: A Model-Based Development Environment for User-Centered Design
Reflections on I/Design: User Interface Design at a Startup
Single Display Groupware
Structured Observation: Practical methods for understanding users and their work context
The Design of a Wearable Computer
The NCR Human Interface Technology Center
- User-centred Design
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Learning About User-Centered Design: A Multimedia Case Study Tutorial
- User/machine Systems
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Practical Usability Evaluation
- Users
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- older users
- Age Group Differences in World Wide Web Navigation
- Utopianism
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Utopia Appropriated: The Future As It Was
- Utopias
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Utopia Appropriated: The Future As It Was
V
- Value
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- the minute maximum value
- The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
- VCR
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From the Flashing 12:00 to a Usable Machine: Applying UbiComp to the VCR
- Video
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Synchronized Retrieval of Recorded Multimedia Data
- video browsing
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- video conferencing
- Conversational Awareness in Multiparty VMC
Enhancement of Communicative Presence in Desktop Video Conferencing Systems
Telemedical Consultation: Task Characteristics
- video orbits
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- video summarization
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- video use
- Evaluating Real-Time Multimedia Audio and Video Quality
- Video-mediated Communication
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HyperMirror: a Video-Mediated communication system
Video Matters! When Communication Ability is Stressed, Video Helps
- VideoClips
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"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- View
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- fisheye view
- Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
- Viewer
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- brain neighborhood viewer
- The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- Viewing
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- perspective viewing
- How Effective are 3D Display Modes?
- Views
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- HotJava views
- Simplified Applications for Network Computers
- focus+context views
- Focus+Context Visualization with Flip Zooming and the Zoom Browser
- Virtual
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- virtual community
- Billow: Networked Hospital Playspace for Children
- virtual direct communication
- HyperMirror: a Video-Mediated communication system
- virtual environments
- Does Immersion Make a Virtual Environment More Usable?
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
- virtual manipulation
- Cooperative Bimanual Action
- virtual reality
- 3D Object Recognition with Motion
An Environment that Integrates Flying and Fish Tank Metaphors
BIOculars: A Virtual Ecosystem For Wilderness Parks
Crowded Collaborative Virtual Environments
HCI in the Czech Republic
Prototyping Supermarket Designs Using Virtual Reality
- virtual spaces
- The Collaboratory: a Virtual, Collaborative Learning Environment
- virtual worlds
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Design For Network Communities
Interacting and Designing in Virtual Worlds on the Internet
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- Vision
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- Computer Vision Systems
- PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- Visual
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- visual data communication
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- visual data exploration
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- visual design
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Designating Required vs. Optional Input Fields
Multimedia Visual Interface Design
Overlaying Motion, Time and Distance in 3-Space
The Founding of the Netscape User Experience Group
Visual Interaction Design
- visual interaction
- Designing Usable and Visually Appealing Web Sites
- visual interaction design
- Visual Interaction Design: Designing the Quality Experience
- visual interface
- Depictive Interaction with Visual Information Using Sketches - DIVIUS
- visual languages
- An Approach to Evaluation of Software Visualization
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- visual programming
- A Prototype Design Tool for Participants in Graphical Multiuser Environments
Multiagents Based Modelling in Graphical User Interfaces
- visual programming languages
- Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
- visual query interface
- IFQ: A Visual Query Interface for Object-based Image Retrieval
- visual search
- Cognitive Modeling Reveals Menu Search is Both Random and Systematic
- visual symbols
- Designing Icons and Visual Symbols
- Visualization
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"On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Characterizing Interactive Externalizations
Information Visualization
Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
Multimedia Visual Interface Design
Putting Visualization to Work: ProgramFinder for Youth Placement
Query Previews in Networked Information Systems: the Case of EOSDIS
- 3D data visualization
- 3D Object Recognition with Motion
- data visualization
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Knowledge-Based Support for Visual Exploration of Spatial Data
- information visualization
- Exploring Search Results with Envision
Focus+Context Visualization with Flip Zooming and the Zoom Browser
Graphical Encoding in Information Visualization
Hypermedia Research at C&C Research Labs, NEC USA
Information Visualization
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Searching and Browsing Text Collections with Large Category Hierarchies
The Multimedia Library: The Center of an Information-Rich Community
- scientific visualization
- The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- software visualization
- An Approach to Evaluation of Software Visualization
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
- Voice
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- tone of voice
- Kinetic Typography: Issues in Time-Based Presentation of Text
- Voronoi Diagram
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An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
- VRML
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Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- VUI
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World Wide Web as Usability Tester, Collector, Recruiter
W
- Walk
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- direct walk
- Effective View Navigation
- Walkthroughs
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Managing the Design of the User Interface
- usability walkthroughs
- Introducing Usability at London Life Insurance Company
- Wearable
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- wearable computers
- "Body Coupled FingeRing": Wireless Wearable Keyboard
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
Research Issues in Wearable Computers
The Design of a Wearable Computer
- wearable computing
- Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
- Web
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A Comparison of Reading Paper and On-Line Documents
Autonomous Interface Agents
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Revisitation Patterns in World Wide Web Navigation
Simplified Applications for Network Computers
User Interface Design for the WWW
Web Interfaces Live: What's Hot, What's Not?
- Web browsers
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Developing Collaborative Applications Using the World Wide Web "Shell"
Internet Scrapbook: Creating Personalized World Wide Web Pages
- Web design
- Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Measuring Website Usability
- Web measurement
- Reflections on I/Design: User Interface Design at a Startup
- Web server
- Developing Collaborative Applications Using the World Wide Web "Shell"
- World Wide Web
- A method for graphical input on the WWW
Age Group Differences in World Wide Web Navigation
An Animated Direct-Manipulation Interface to Digital Library Services
AnchoredDisplays: The Web on Walls
Augmented Conceptual Analysis of the Web
Building Task-Specific Interfaces to High Volume Conversational Data
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Designing Usable and Visually Appealing Web Sites
Focus+Context Visualization with Flip Zooming and the Zoom Browser
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
How People Use WWW Bookmarks
How to Personalize the Web
Information Visualization
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Internet Delay Effects: How Users Perceive Quality, Organization, and Ease of Use of Information
Internet Scrapbook: Creating Personalized World Wide Web Pages
Java-Based User Interface Development
Knowledge-Based Support for Visual Exploration of Spatial Data
Life, Death, and Lawfulness on the Electronic Frontier
Magazines and Electronic Information Web channels - The Reader's Point of View
Multimedia Visual Interface Design
Reflections on I/Design: User Interface Design at a Startup
Revisitation Patterns in World Wide Web Navigation
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
Usability Testing of World Wide Web Sites
User Interface Design for the WWW
WANDS: Tools for designing and testing distributed documents
Web Interfaces Live: What's Hot, What's Not?
WebCard = Email + News + WWW
WebStage: An Active Media Enhanced World Wide Web Browser
World Wide Web as Usability Tester, Collector, Recruiter
- conceptual analysis of the Web
- Augmented Conceptual Analysis of the Web
- evaluation of the Web
- Augmented Conceptual Analysis of the Web
- Welfare
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- family welfare
- Designing a Graphical User Interface for Healthcare Workers in Rural India
- Window
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- window management
- Elastic Windows: Evaluation of Multi-Window Operations
- window navigation
- Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
- Wizards
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Wizards, Coaches, Advisors, and More: A Performance Support Primer
- Work
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- computer-supported cooperative work
- A Computer Participant in Musical Improvisation
A Tour of TeamRooms
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Building Task-Specific Interfaces to High Volume Conversational Data
Conversational Awareness in Multiparty VMC
Crowded Collaborative Virtual Environments
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Groupware Adoption & Adaptation
HCI at the University of Michigan's School of Information
Single Display Groupware
Timewarp: Techniques for Autonomous Collaboration
- distributed work
- Awareness in Collaborative Systems
- knowledge work
- Paper as an Analytic Resource for the Design of New Technologies
- remote work
- Telework: When Your Job is on the Line
Video Matters! When Communication Ability is Stressed, Video Helps
- student work
- Art and Design Student Demos
- user studies work analysis
- Contextual Design: Using Customer Work Models to Drive Systems Design
Getting Started on a Contextual Project
- work analysis
- Contextual Techniques: Seeing Design Implications in Data
Designing User Interfaces from Analyses of Users' Tasks
- work and task analysis
- Introducing Usability at London Life Insurance Company
- work modeling
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- work process support
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- Workspaces
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- collaborative workspaces
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- World Wide Web
-
A method for graphical input on the WWW
Age Group Differences in World Wide Web Navigation
An Animated Direct-Manipulation Interface to Digital Library Services
AnchoredDisplays: The Web on Walls
Augmented Conceptual Analysis of the Web
Building Task-Specific Interfaces to High Volume Conversational Data
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Designing Usable and Visually Appealing Web Sites
Focus+Context Visualization with Flip Zooming and the Zoom Browser
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
How People Use WWW Bookmarks
How to Personalize the Web
Information Visualization
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Internet Delay Effects: How Users Perceive Quality, Organization, and Ease of Use of Information
Internet Scrapbook: Creating Personalized World Wide Web Pages
Java-Based User Interface Development
Knowledge-Based Support for Visual Exploration of Spatial Data
Life, Death, and Lawfulness on the Electronic Frontier
Magazines and Electronic Information Web channels - The Reader's Point of View
Multimedia Visual Interface Design
Reflections on I/Design: User Interface Design at a Startup
Revisitation Patterns in World Wide Web Navigation
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
Usability Testing of World Wide Web Sites
User Interface Design for the WWW
WANDS: Tools for designing and testing distributed documents
Web Interfaces Live: What's Hot, What's Not?
WebCard = Email + News + WWW
WebStage: An Active Media Enhanced World Wide Web Browser
World Wide Web as Usability Tester, Collector, Recruiter
- Worlds
-
- electronic worlds
- Navigation in Electronic Worlds
- mirror worlds
- Supporting Knowledge Workers Beyond the Desktop with Palplates
- virtual worlds
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Design For Network Communities
Interacting and Designing in Virtual Worlds on the Internet
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
Z
- Zoom
-
Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view