CHI 97 Electronic Publications: Panels
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None of the above: What's really essential in HCI education?

Moderators:

Andrew Sears
School of Computer Science
DePaul University
243 South Wabash Avenue
Chicago, IL 60604 USA
+1 312-362-8063
sears@cs.depaul.edu

Marian G. Williams
Computer Science Department
University of Massachusetts Lowell
One University Avenue
Lowell, MA 01854 USA
+1 508-934-3628
williams@cs.uml.edu

Panelists:

Jean B. Gasen
Virginia Commonwealth University
jgasen@atlas.vcu.edu

Tom Hewett
Drexel University
hewett@duvm.ocs.drexel.edu

John Karat
IBM T.J. Watson Research Center
jkarat@watson.ibm.com

Gail McLaughlin
Electronic Data Systems
plsed011.gmclau01@eds.com

Abstract

As we look to the future of HCI education, it is clear that, despite major HCI curriculum initiatives [1, 2], there is little consensus in the CHI community about what the content of HCI education should include or about how and by whom that content should be delivered. This panel gives voice to both prevailing and minority opinions on the subject.

Keywords

HCI Education, industry, academia.

© 1997 Copyright on this material is held by the authors.



Introduction

The panelists share the common goal of figuring out how to produce superbly trained HCI professionals, but have differing views on what this means. The questions of what HCI professionals need to learn and who should be teaching it are still unclear. While their goals are the same, these panelists would provide different answers to these questions. The following is a summary of the views represented by the panel:

Panelist Position Statements

Jean Gasen

The debate over whether it's more important to learn about the HCI "whats" versus the HCI "hows" misses the point. The field is changing too rapidly to attempt to focus on specific HCI knowledge and skills. Instead, we should be focusing on the development of more generic skills and abilities such as nurturing a commitment to learning, developing problem-solving and critical thinking skills, engaging in effective teamwork, maintaining a sense of professionalism, and developing abilities to handle stress and deadlines.

These skills are much more difficult to teach, but the payoffs are far greater. Because they are more generic, the skills transcend particular domains of knowledge. Some, such as the commitment to learning, are more attitudinal, while others, such as stress management, can be more easily translated into behavioral strategies. Student centered approaches to education tend to emphasis the student's responsibilities for what they learn. Such self-directedness is compatible with a commitment to lifelong learning. Experiences in which students must help define the problem and work with others in finding solutions also tend to build these types of skills. Finally, giving students opportunities to evaluate and critique one another's efforts nurtures critical thinking skills and the ability to provide constructive criticism - both of which are essential to effectively working in any field. Generic skills, such as these, will be more important for the long haul because they will give students the ability to adapt to a world in which change and global cooperation and collaboration will be the norm.

Tom Hewett

In addressing the issue of whether or not there is something wrong with education in HCI, it is important to clarify the goals of HCI education; to distinguish between education and training; and to remain cognizant of the differing goals of education and training. Whatever failings currently exist in HCI education stem from not recognizing that HCI is an applied discipline in which education and research should be focused on answering questions which ultimately have practical relevance. However, despite occasional complaints to the contrary, there is really very little wrong with HCI education. Rather, the problem lies in the expectations of those who want universities to provide them with a supply of well-trained workers when the role of universities is to develop well-educated citizens. Since most of those who want universities to provide them with well-trained workers are typically not those who pay universities' bills (and are typically not even willing to pay for the added costs of any training which might be offered at universities), universities will probably continue to serve the goals of education rather than training.

John Karat

It has been my experience that the educational background preferred by most companies seeking usability specialists is often in behavioral science fields (e.g., psychology) that only indirectly train students in skills relevant to the design and development of usable software systems. My experience has been that training software professionals to be sensitive to users and to carry out activities that result in the development of usable software systems involves little that can or should be connected to most current behavioral science training programs. Unfortunately, neither do any other formal educational programs (e.g., computer science) meet the practical needs of the software industry for usability engineers. The most important extension to current training of usability engineers for industry is to provide an emphasis on giving students realistic experience in designing interfaces. As suggested by Strong et al. [2], students need to gain skill and realistic experience in:

Most importantly, these areas should be covered in realistic contexts, by having students participate in several design projects from small to large scale, consult across several projects at once, and experience real software product development, for example through university-industry partnerships.

Gail McLaughlin

I firmly believe, as an HCI educator and corporate evangelist, that the making of a good HCI specialist is possessing the right "mindset."

Over the years, computer systems have become faster, more complex, and more pervasive. But users didn't change much, except that their frustration level with computers seemed to grow as the complexity of computers grew. I suggest that the reason the developments and advances in technology are not improving users' lives is the missing HCI mindset. The HCI mindset is always looking for a way to make things work together better. It looks beyond the problem at hand to all the contributing factors. It examines past failures to create future success. It communicates, shares, is empathetic, cares. Where does the HCI mindset come from?

I believe that the HCI mindset is present in everyone, in widely varying degrees, but that it must be nurtured and encouraged. Is the HCI mindset nurtured and encouraged in our universities? In our corporate environments? The answer is marginally. In universities we teach the elements. We poke and prod and encourage critical thinking and individual expression. In the corporations we expect the results of the mindset without contributing to its growth. By focusing on the individual in the universities and the results in the corporation, we lose sight of the greater whole.

What can we do to nurture and encourage the HCI mindset? First, I believe that we must continually examine who we are, what we know, and what we do fit into and enhance the whole. We must challenge students, employees, and ourselves to understand the big picture as well as the tiny details. We need to stress teamwork, cultivate synergy, and reward the sharing of ideas. If we are more successful in cultivating the HCI mindset, I believe we can raise the level of standards for excellence and carefully craft systems that work with each other seamlessly, reliably, and truly meet the needs of the user.

References

  1. Hewett, T., Baecker, R., Card, S., Carey, T., Gasen, J., Mantei, M., Perlman, G., Strong, G. and Verplank, W., ACM SIGCHI Curricula for Human-Computer Interaction, New York: ACM, 1992.
  2. Strong, G. with contributions by Gasen, J.B., Hewett, T., Hix, D., Morris, J., Muller, M., Novick, D. et al., "New Directions in Human-Computer Interaction Education, Research and Practice," Washington, DC: Sponsored by the National Science Foundation and the Advanced Research Projects Agency, 1994.

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