CHI 97 Electronic Publications: Demonstrations
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Demonstration and Guided Tours of Virtual Worlds on the Internet

Bruce Damer

Contact Consortium
P.O. Box 66866
Scotts Valley, California 95067-6866 USA
Tel: +1-408-338-9400
E-mail: bdamer@ccon.org

ABSTRACT

Multi-user virtual worlds are proliferating on the Internet. These are two and three dimensional graphical environments inhabited by users represented as digital actors called "avatars". Through this medium, a wide variety of Internet users are participating in a large scale social experiment and collaborating on a variety of projects. The inhabited virtual world is an exciting new medium for HCI professionals including interaction and graphic designers, and educators and researchers focused on distance learning and teleworking. It also appeals to children and ordinary users of the Internet as a vast new digital playground and a venue for personal expression. This demonstration will introduce participants to a variety of inhabited virtual worlds and give them hands-on experience in collaboratively building and interacting with other users in the worlds.

Keywords

virtual worlds, social computing, avatars, collaborative workspaces, VRML, three dimensional interfaces

© 1997 Copyright on this material is held by the authors.



INTRODUCTION

For the past two years, the Internet has played host to a new medium: the multi-user virtual world. These environments are graphically rendered in two or three dimensions and represent the presence of participants as digital characters known as "avatars". Participants navigate their avatars through these digital spaces, communicate with other users, build structures, teach, learn, and engage in a variety of collaborative activities. On-line virtual worlds represent an new frontier for interaction design, computer supported cooperative work and learning and touch upon many other interest areas of HCI.

This demonstration will introduce HCI professionals and novice users alike to the medium of multi-user virtual worlds. No prior knowledge of 3D modeling, VRML or online communication is required.

Origins of the virtual worlds medium

This technology could be seen as a graphical extension of MUD and MOO environments but it exhibits some of its own unique characteristics, including:
  1. Social environments exhibiting properties of a culture
  2. Collaborative construction of large scale spaces including buildings and full towns, artwork, areas containing digital biota and soundscapes

Virtual worlds borrow from both the virtual reality and computer gaming field. However, this medium does not require the kind of immersive equipment (such as head mounted displays) found in virtual reality systems. In addition, virtual worlds employ fast 3-D graphic rendering engines found in gaming environments but their application is almost purely social.

THE VIRTUAL WORLDS TO BE USED


Figure 1. Scene from Onlive Traveler showing users represented as avatars communicating through voice.




Figure 2. Scene from AlphaWorld showing users participating in a virtual wedding.



The demonstration will illuminate several virtual world environments, including: Onlive Traveler (see Figure 1), AlphaWorld (see Figure 2), CyberHub, the Palace, Virtual Places, WorldsAway, general VRML 2.0 environments and others which become available by the time of the demonstration. The Virtual University server within AlphaWorld will be made available for the demonstration.

GOALS OF THE DEMONSTRATION

The learning objective of the demonstration is to give participants enough background and hands-on experience of this new medium that they can use on-line inhabited virtual worlds in their research or professional projects. It is our hope that the demonstration will also encourage more HCI professionals to participate in the development of the virtual worlds medium.

DEMONSTRATION EXERCISES

Along with a larger demonstration, scheduled time periods will feature guided tours of several virtual environments. The tours will illustrate key issues in 3-D interfaces, virtual community, cooperative and participatory interaction design, usability testing, teleworking, CSCW and CSCL, the World Wide Web and Internet social issues.

Demonstrators will help tour participants learn how to navigate, communicate and build within virtual worlds, including AlphaWorld, CyberHub, WorldsAway, Onlive Traveler and others as they become available closer to the conference date.

DEMONSTRATION PRESENTERS

Demonstrators will include members of the Contact Consortium, a non-profit research membership organization dedicated to the development of the virtual worlds medium. Throughout 1995 and 1996, the Consortium has engaged in extensive usability testing of virtual worlds provided by its member companies, which include Worlds Incorporated, Intel, Black Sun Interactive, Time-Warner Interactive, Nippon Telephone and Telegraph (Software Division), Microsoft, Philips and others. The Consortium has engaged in the collaborative construction and staffing of a virtual town (Sherwood Forest), a virtual university (TheU) and has hosted in regular social experiments in these online worlds.

Other participants will join us from around the world as avatars in-world to assist with questions and answers and the guided tour demonstrations themselves.

REFERENCES

User experiences in design and collaboration through the virtual world medium are extensively documented on the World Wide Web at http://www.ccon.org.
CHI 97 Prev CHI 97 Electronic Publications: Demonstrations Next

CHI 97 Electronic Publications: Demonstrations